| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct S { |
| int a; |
| float4 b; |
| float2x2 c; |
| }; |
| |
| int idx1(thread uint* const tint_symbol_5) { |
| *(tint_symbol_5) = (*(tint_symbol_5) + 1u); |
| return 1; |
| } |
| |
| int idx2(thread uint* const tint_symbol_6) { |
| *(tint_symbol_6) = (*(tint_symbol_6) + 2u); |
| return 1; |
| } |
| |
| int idx3(thread uint* const tint_symbol_7) { |
| *(tint_symbol_7) = (*(tint_symbol_7) + 3u); |
| return 1; |
| } |
| |
| void foo(thread uint* const tint_symbol_8) { |
| tint_array<float, 4> a = tint_array<float, 4>{}; |
| int const tint_symbol_2 = idx1(tint_symbol_8); |
| int const tint_symbol_save = tint_symbol_2; |
| { |
| a[tint_symbol_save] = (a[tint_symbol_save] * 2.0f); |
| while (true) { |
| int const tint_symbol_3 = idx2(tint_symbol_8); |
| if (!((a[tint_symbol_3] < 10.0f))) { |
| break; |
| } |
| { |
| } |
| { |
| int const tint_symbol_4 = idx3(tint_symbol_8); |
| int const tint_symbol_1_save = tint_symbol_4; |
| a[tint_symbol_1_save] = (a[tint_symbol_1_save] + 1.0f); |
| } |
| } |
| } |
| } |
| |