blob: 2e4d65688a7b6acc521949d2e5df6d1cf290208b [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_38bbb9() {
float res = arg_0.Sample(arg_1, (1.0f).xx).x;
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_38bbb9()));
return;
}