blob: bfd02ada0fa140474c552e3eb1baec21cdac3d99 [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_4dd1bf() {
float4 res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1)));
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_4dd1bf()));
return;
}