blob: d2e66d85324809a7057c536be0895eb526e6d29b [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_51b514() {
float4 res = arg_0.Sample(arg_1, (1.0f).xx);
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_51b514()));
return;
}