| struct strided_arr { |
| @size(16) |
| el : i32, |
| } |
| |
| alias Arr = array<strided_arr, 3u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : f32, |
| } |
| |
| alias Arr_1 = array<strided_arr_1, 1u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_11 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var arr : array<i32, 3u>; |
| var a : i32; |
| var b : i32; |
| var c : i32; |
| let x_40 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_42 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_44 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| arr = array<i32, 3u>(x_40, x_42, x_44); |
| let x_47 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| let x_49 : i32 = arr[x_47]; |
| a = x_49; |
| let x_50 : i32 = a; |
| b = (x_50 - 1); |
| let x_53 : f32 = gl_FragCoord.x; |
| let x_55 : f32 = x_11.x_GLF_uniform_float_values[0].el; |
| if ((x_53 < x_55)) { |
| let x_59 : i32 = b; |
| b = (x_59 + 1); |
| } |
| let x_62 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| c = x_62; |
| let x_63 : i32 = c; |
| let x_65 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_67 : i32 = x_7.x_GLF_uniform_int_values[2].el; |
| let x_69 : i32 = b; |
| arr[clamp(x_63, x_65, x_67)] = x_69; |
| let x_72 : i32 = x_7.x_GLF_uniform_int_values[0].el; |
| let x_74 : i32 = arr[x_72]; |
| let x_77 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_79 : i32 = arr[x_77]; |
| let x_82 : i32 = x_7.x_GLF_uniform_int_values[1].el; |
| let x_84 : i32 = arr[x_82]; |
| let x_87 : i32 = x_7.x_GLF_uniform_int_values[2].el; |
| let x_89 : i32 = arr[x_87]; |
| x_GLF_color = vec4<f32>(f32(x_74), f32(x_79), f32(x_84), f32(x_89)); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |