commit | 050cc4a666af9131578560d7cb2b31e1752a102e | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Wed Nov 22 18:14:15 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 22 18:14:15 2023 +0000 |
tree | 54f9df28379640ccef19b0f8672a3fd49dca84cf | |
parent | b098803b006d7d1bb7797fa08644acc9d31b6e1b [diff] |
Remove some fixed suppressions for CopyTests These suppressions are fixed by not using baseArrayLayer and baseMipLevel of texture view in BlitTextureToBuffer in an earlier CL. Bug: dawn:1877 Change-Id: Iee2397a48bd75adcaea19771550975f600f9fb50 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/162081 Auto-Submit: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.