commit | 054c1d998af8c8963abe552475a463f93e4365af | [log] [tgz] |
---|---|---|
author | shaoboyan <shaoboyan@microsoft.com> | Fri Jun 06 03:29:51 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 06 03:29:51 2025 -0700 |
tree | 4e36ad86ae919cbeab016dfa499f79b84709a7d1 | |
parent | eb34f73e1199295a0997a3debb1fb1ba19c2b747 [diff] |
Dawn/Native: Implement SetImmediateData() in D3D11 Backend This CL implement SetImmediateData() API in D3D11 backend. User could use SetImmediateData() in renderPass/ComputePass to upload small constants. Bug:366291600 Change-Id: I892de39c578db4bf551f8c3dbb426154279ba387 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/244097 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Shaobo Yan <shaoboyan@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.