#include <metal_stdlib> | |
using namespace metal; | |
half4x2 m() { | |
thread half tint_symbol_1 = 0.0h; | |
tint_symbol_1 = (tint_symbol_1 + 1.0h); | |
return half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)); | |
} | |
void f() { | |
half4x2 const tint_symbol = m(); | |
float4x2 v = float4x2(tint_symbol); | |
} | |