blob: ef1797b894483432f12badffe8fe7747fab52105 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct mat4x2_f16_std140 {
f16vec2 col0;
f16vec2 col1;
f16vec2 col2;
f16vec2 col3;
};
struct Inner_std140 {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
float16_t scalar_f16;
vec2 vec2_f32;
ivec2 vec2_i32;
uvec2 vec2_u32;
f16vec2 vec2_f16;
uint tint_pad_0;
vec3 vec3_f32;
uint tint_pad_1;
ivec3 vec3_i32;
uint tint_pad_2;
uvec3 vec3_u32;
uint tint_pad_3;
f16vec3 vec3_f16;
uint tint_pad_4;
uint tint_pad_5;
vec4 vec4_f32;
ivec4 vec4_i32;
uvec4 vec4_u32;
f16vec4 vec4_f16;
vec2 mat2x2_f32_col0;
vec2 mat2x2_f32_col1;
uint tint_pad_6;
uint tint_pad_7;
vec3 mat2x3_f32_col0;
uint tint_pad_8;
vec3 mat2x3_f32_col1;
uint tint_pad_9;
mat2x4 mat2x4_f32;
vec2 mat3x2_f32_col0;
vec2 mat3x2_f32_col1;
vec2 mat3x2_f32_col2;
uint tint_pad_10;
uint tint_pad_11;
vec3 mat3x3_f32_col0;
uint tint_pad_12;
vec3 mat3x3_f32_col1;
uint tint_pad_13;
vec3 mat3x3_f32_col2;
uint tint_pad_14;
mat3x4 mat3x4_f32;
vec2 mat4x2_f32_col0;
vec2 mat4x2_f32_col1;
vec2 mat4x2_f32_col2;
vec2 mat4x2_f32_col3;
vec3 mat4x3_f32_col0;
uint tint_pad_15;
vec3 mat4x3_f32_col1;
uint tint_pad_16;
vec3 mat4x3_f32_col2;
uint tint_pad_17;
vec3 mat4x3_f32_col3;
uint tint_pad_18;
mat4 mat4x4_f32;
f16vec2 mat2x2_f16_col0;
f16vec2 mat2x2_f16_col1;
f16vec3 mat2x3_f16_col0;
f16vec3 mat2x3_f16_col1;
f16vec4 mat2x4_f16_col0;
f16vec4 mat2x4_f16_col1;
f16vec2 mat3x2_f16_col0;
f16vec2 mat3x2_f16_col1;
f16vec2 mat3x2_f16_col2;
uint tint_pad_19;
f16vec3 mat3x3_f16_col0;
f16vec3 mat3x3_f16_col1;
f16vec3 mat3x3_f16_col2;
f16vec4 mat3x4_f16_col0;
f16vec4 mat3x4_f16_col1;
f16vec4 mat3x4_f16_col2;
f16vec2 mat4x2_f16_col0;
f16vec2 mat4x2_f16_col1;
f16vec2 mat4x2_f16_col2;
f16vec2 mat4x2_f16_col3;
f16vec3 mat4x3_f16_col0;
f16vec3 mat4x3_f16_col1;
f16vec3 mat4x3_f16_col2;
f16vec3 mat4x3_f16_col3;
f16vec4 mat4x4_f16_col0;
f16vec4 mat4x4_f16_col1;
f16vec4 mat4x4_f16_col2;
f16vec4 mat4x4_f16_col3;
uint tint_pad_20;
uint tint_pad_21;
vec3 arr2_vec3_f32[2];
mat4x2_f16_std140 arr2_mat4x2_f16[2];
};
struct S_std140 {
Inner_std140 arr[8];
};
layout(binding = 0, std140)
uniform ub_block_std140_1_ubo {
S_std140 inner;
} v;
layout(binding = 1, std430)
buffer s_block_1_ssbo {
int inner;
} v_1;
int tint_f16_to_i32(float16_t value) {
return int(clamp(value, -65504.0hf, 65504.0hf));
}
int tint_f32_to_i32(float value) {
return int(clamp(value, -2147483648.0f, 2147483520.0f));
}
void main_inner(uint idx) {
float scalar_f32 = v.inner.arr[min(idx, 7u)].scalar_f32;
int scalar_i32 = v.inner.arr[min(idx, 7u)].scalar_i32;
uint scalar_u32 = v.inner.arr[min(idx, 7u)].scalar_u32;
float16_t scalar_f16 = v.inner.arr[min(idx, 7u)].scalar_f16;
vec2 vec2_f32 = v.inner.arr[min(idx, 7u)].vec2_f32;
ivec2 vec2_i32 = v.inner.arr[min(idx, 7u)].vec2_i32;
uvec2 vec2_u32 = v.inner.arr[min(idx, 7u)].vec2_u32;
f16vec2 vec2_f16 = v.inner.arr[min(idx, 7u)].vec2_f16;
vec3 vec3_f32 = v.inner.arr[min(idx, 7u)].vec3_f32;
ivec3 vec3_i32 = v.inner.arr[min(idx, 7u)].vec3_i32;
uvec3 vec3_u32 = v.inner.arr[min(idx, 7u)].vec3_u32;
f16vec3 vec3_f16 = v.inner.arr[min(idx, 7u)].vec3_f16;
vec4 vec4_f32 = v.inner.arr[min(idx, 7u)].vec4_f32;
ivec4 vec4_i32 = v.inner.arr[min(idx, 7u)].vec4_i32;
uvec4 vec4_u32 = v.inner.arr[min(idx, 7u)].vec4_u32;
f16vec4 vec4_f16 = v.inner.arr[min(idx, 7u)].vec4_f16;
mat2 mat2x2_f32 = mat2(v.inner.arr[min(idx, 7u)].mat2x2_f32_col0, v.inner.arr[min(idx, 7u)].mat2x2_f32_col1);
mat2x3 mat2x3_f32 = mat2x3(v.inner.arr[min(idx, 7u)].mat2x3_f32_col0, v.inner.arr[min(idx, 7u)].mat2x3_f32_col1);
mat2x4 mat2x4_f32 = v.inner.arr[min(idx, 7u)].mat2x4_f32;
mat3x2 mat3x2_f32 = mat3x2(v.inner.arr[min(idx, 7u)].mat3x2_f32_col0, v.inner.arr[min(idx, 7u)].mat3x2_f32_col1, v.inner.arr[min(idx, 7u)].mat3x2_f32_col2);
mat3 mat3x3_f32 = mat3(v.inner.arr[min(idx, 7u)].mat3x3_f32_col0, v.inner.arr[min(idx, 7u)].mat3x3_f32_col1, v.inner.arr[min(idx, 7u)].mat3x3_f32_col2);
mat3x4 mat3x4_f32 = v.inner.arr[min(idx, 7u)].mat3x4_f32;
mat4x2 mat4x2_f32 = mat4x2(v.inner.arr[min(idx, 7u)].mat4x2_f32_col0, v.inner.arr[min(idx, 7u)].mat4x2_f32_col1, v.inner.arr[min(idx, 7u)].mat4x2_f32_col2, v.inner.arr[min(idx, 7u)].mat4x2_f32_col3);
mat4x3 mat4x3_f32 = mat4x3(v.inner.arr[min(idx, 7u)].mat4x3_f32_col0, v.inner.arr[min(idx, 7u)].mat4x3_f32_col1, v.inner.arr[min(idx, 7u)].mat4x3_f32_col2, v.inner.arr[min(idx, 7u)].mat4x3_f32_col3);
mat4 mat4x4_f32 = v.inner.arr[min(idx, 7u)].mat4x4_f32;
f16mat2 mat2x2_f16 = f16mat2(v.inner.arr[min(idx, 7u)].mat2x2_f16_col0, v.inner.arr[min(idx, 7u)].mat2x2_f16_col1);
f16mat2x3 mat2x3_f16 = f16mat2x3(v.inner.arr[min(idx, 7u)].mat2x3_f16_col0, v.inner.arr[min(idx, 7u)].mat2x3_f16_col1);
f16mat2x4 mat2x4_f16 = f16mat2x4(v.inner.arr[min(idx, 7u)].mat2x4_f16_col0, v.inner.arr[min(idx, 7u)].mat2x4_f16_col1);
f16mat3x2 mat3x2_f16 = f16mat3x2(v.inner.arr[min(idx, 7u)].mat3x2_f16_col0, v.inner.arr[min(idx, 7u)].mat3x2_f16_col1, v.inner.arr[min(idx, 7u)].mat3x2_f16_col2);
f16mat3 mat3x3_f16 = f16mat3(v.inner.arr[min(idx, 7u)].mat3x3_f16_col0, v.inner.arr[min(idx, 7u)].mat3x3_f16_col1, v.inner.arr[min(idx, 7u)].mat3x3_f16_col2);
f16mat3x4 mat3x4_f16 = f16mat3x4(v.inner.arr[min(idx, 7u)].mat3x4_f16_col0, v.inner.arr[min(idx, 7u)].mat3x4_f16_col1, v.inner.arr[min(idx, 7u)].mat3x4_f16_col2);
f16mat4x2 mat4x2_f16 = f16mat4x2(v.inner.arr[min(idx, 7u)].mat4x2_f16_col0, v.inner.arr[min(idx, 7u)].mat4x2_f16_col1, v.inner.arr[min(idx, 7u)].mat4x2_f16_col2, v.inner.arr[min(idx, 7u)].mat4x2_f16_col3);
f16mat4x3 mat4x3_f16 = f16mat4x3(v.inner.arr[min(idx, 7u)].mat4x3_f16_col0, v.inner.arr[min(idx, 7u)].mat4x3_f16_col1, v.inner.arr[min(idx, 7u)].mat4x3_f16_col2, v.inner.arr[min(idx, 7u)].mat4x3_f16_col3);
f16mat4 mat4x4_f16 = f16mat4(v.inner.arr[min(idx, 7u)].mat4x4_f16_col0, v.inner.arr[min(idx, 7u)].mat4x4_f16_col1, v.inner.arr[min(idx, 7u)].mat4x4_f16_col2, v.inner.arr[min(idx, 7u)].mat4x4_f16_col3);
vec3 arr2_vec3_f32[2] = v.inner.arr[min(idx, 7u)].arr2_vec3_f32;
mat4x2_f16_std140 v_2[2] = v.inner.arr[min(idx, 7u)].arr2_mat4x2_f16;
f16mat4x2 v_3[2] = f16mat4x2[2](f16mat4x2(f16vec2(0.0hf), f16vec2(0.0hf), f16vec2(0.0hf), f16vec2(0.0hf)), f16mat4x2(f16vec2(0.0hf), f16vec2(0.0hf), f16vec2(0.0hf), f16vec2(0.0hf)));
{
uint v_4 = 0u;
v_4 = 0u;
while(true) {
uint v_5 = v_4;
if ((v_5 >= 2u)) {
break;
}
v_3[v_5] = f16mat4x2(v_2[v_5].col0, v_2[v_5].col1, v_2[v_5].col2, v_2[v_5].col3);
{
v_4 = (v_5 + 1u);
}
continue;
}
}
f16mat4x2 arr2_mat4x2_f16[2] = v_3;
uint v_6 = uint(tint_f32_to_i32(scalar_f32));
int v_7 = int((v_6 + uint(scalar_i32)));
int v_8 = int(scalar_u32);
uint v_9 = uint(v_7);
int v_10 = int((v_9 + uint(v_8)));
int v_11 = tint_f16_to_i32(scalar_f16);
uint v_12 = uint(v_10);
int v_13 = int((v_12 + uint(v_11)));
int v_14 = tint_f32_to_i32(vec2_f32.x);
uint v_15 = uint(v_13);
uint v_16 = uint(int((v_15 + uint(v_14))));
int v_17 = int((v_16 + uint(vec2_i32.x)));
int v_18 = int(vec2_u32.x);
uint v_19 = uint(v_17);
int v_20 = int((v_19 + uint(v_18)));
int v_21 = tint_f16_to_i32(vec2_f16.x);
uint v_22 = uint(v_20);
int v_23 = int((v_22 + uint(v_21)));
int v_24 = tint_f32_to_i32(vec3_f32.y);
uint v_25 = uint(v_23);
uint v_26 = uint(int((v_25 + uint(v_24))));
int v_27 = int((v_26 + uint(vec3_i32.y)));
int v_28 = int(vec3_u32.y);
uint v_29 = uint(v_27);
int v_30 = int((v_29 + uint(v_28)));
int v_31 = tint_f16_to_i32(vec3_f16.y);
uint v_32 = uint(v_30);
int v_33 = int((v_32 + uint(v_31)));
int v_34 = tint_f32_to_i32(vec4_f32.z);
uint v_35 = uint(v_33);
uint v_36 = uint(int((v_35 + uint(v_34))));
int v_37 = int((v_36 + uint(vec4_i32.z)));
int v_38 = int(vec4_u32.z);
uint v_39 = uint(v_37);
int v_40 = int((v_39 + uint(v_38)));
int v_41 = tint_f16_to_i32(vec4_f16.z);
uint v_42 = uint(v_40);
int v_43 = int((v_42 + uint(v_41)));
int v_44 = tint_f32_to_i32(mat2x2_f32[0u].x);
uint v_45 = uint(v_43);
int v_46 = int((v_45 + uint(v_44)));
int v_47 = tint_f32_to_i32(mat2x3_f32[0u].x);
uint v_48 = uint(v_46);
int v_49 = int((v_48 + uint(v_47)));
int v_50 = tint_f32_to_i32(mat2x4_f32[0u].x);
uint v_51 = uint(v_49);
int v_52 = int((v_51 + uint(v_50)));
int v_53 = tint_f32_to_i32(mat3x2_f32[0u].x);
uint v_54 = uint(v_52);
int v_55 = int((v_54 + uint(v_53)));
int v_56 = tint_f32_to_i32(mat3x3_f32[0u].x);
uint v_57 = uint(v_55);
int v_58 = int((v_57 + uint(v_56)));
int v_59 = tint_f32_to_i32(mat3x4_f32[0u].x);
uint v_60 = uint(v_58);
int v_61 = int((v_60 + uint(v_59)));
int v_62 = tint_f32_to_i32(mat4x2_f32[0u].x);
uint v_63 = uint(v_61);
int v_64 = int((v_63 + uint(v_62)));
int v_65 = tint_f32_to_i32(mat4x3_f32[0u].x);
uint v_66 = uint(v_64);
int v_67 = int((v_66 + uint(v_65)));
int v_68 = tint_f32_to_i32(mat4x4_f32[0u].x);
uint v_69 = uint(v_67);
int v_70 = int((v_69 + uint(v_68)));
int v_71 = tint_f16_to_i32(mat2x2_f16[0u].x);
uint v_72 = uint(v_70);
int v_73 = int((v_72 + uint(v_71)));
int v_74 = tint_f16_to_i32(mat2x3_f16[0u].x);
uint v_75 = uint(v_73);
int v_76 = int((v_75 + uint(v_74)));
int v_77 = tint_f16_to_i32(mat2x4_f16[0u].x);
uint v_78 = uint(v_76);
int v_79 = int((v_78 + uint(v_77)));
int v_80 = tint_f16_to_i32(mat3x2_f16[0u].x);
uint v_81 = uint(v_79);
int v_82 = int((v_81 + uint(v_80)));
int v_83 = tint_f16_to_i32(mat3x3_f16[0u].x);
uint v_84 = uint(v_82);
int v_85 = int((v_84 + uint(v_83)));
int v_86 = tint_f16_to_i32(mat3x4_f16[0u].x);
uint v_87 = uint(v_85);
int v_88 = int((v_87 + uint(v_86)));
int v_89 = tint_f16_to_i32(mat4x2_f16[0u].x);
uint v_90 = uint(v_88);
int v_91 = int((v_90 + uint(v_89)));
int v_92 = tint_f16_to_i32(mat4x3_f16[0u].x);
uint v_93 = uint(v_91);
int v_94 = int((v_93 + uint(v_92)));
int v_95 = tint_f16_to_i32(mat4x4_f16[0u].x);
uint v_96 = uint(v_94);
int v_97 = int((v_96 + uint(v_95)));
int v_98 = tint_f32_to_i32(arr2_vec3_f32[0u].x);
uint v_99 = uint(v_97);
int v_100 = int((v_99 + uint(v_98)));
int v_101 = tint_f16_to_i32(arr2_mat4x2_f16[0u][0u].x);
uint v_102 = uint(v_100);
v_1.inner = int((v_102 + uint(v_101)));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_LocalInvocationIndex);
}