blob: 004fb7fa7e6e2c0d631221e3d4ac49f7b4810604 [file] [log] [blame]
#version 310 es
struct tint_immediate_struct {
uint tint_first_instance;
};
struct VertexInputs0 {
uint vertex_index;
int loc0;
};
struct VertexInputs1 {
uint loc1;
vec4 loc3;
};
layout(location = 0) uniform tint_immediate_struct tint_immediates;
layout(location = 0) in int main_loc0_Input;
layout(location = 1) in uint main_loc1_Input;
layout(location = 2) in uint main_loc2_Input;
layout(location = 3) in vec4 main_loc3_Input;
vec4 main_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) {
uint foo = (inputs0.vertex_index + instance_index);
return vec4(0.0f);
}
void main() {
uint v = uint(gl_VertexID);
VertexInputs0 v_1 = VertexInputs0(v, main_loc0_Input);
uint v_2 = main_loc1_Input;
uint v_3 = uint(gl_InstanceID);
uint v_4 = (v_3 + tint_immediates.tint_first_instance);
vec4 v_5 = main_inner(v_1, v_2, v_4, VertexInputs1(main_loc2_Input, main_loc3_Input));
gl_Position = vec4(v_5.x, -(v_5.y), ((2.0f * v_5.z) - v_5.w), v_5.w);
gl_PointSize = 1.0f;
}