| #include <metal_stdlib> | |
| using namespace metal; | |
| struct main_outputs { | |
| float4 tint_symbol [[position]]; | |
| }; | |
| float4 main_inner(uint b) { | |
| return float4(float(b)); | |
| } | |
| vertex main_outputs v(uint b [[instance_id]]) { | |
| main_outputs tint_wrapper_result = {}; | |
| tint_wrapper_result.tint_symbol = main_inner(b); | |
| return tint_wrapper_result; | |
| } |