blob: 9647fbfa5f4ba7cc5aa1540da4a969789a38afa9 [file] [log] [blame]
// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/spirv/reader/lower/shader_io.h"
#include <utility>
#include "src/tint/lang/core/ir/transform/helper_test.h"
namespace tint::spirv::reader::lower {
namespace {
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
class SpirvReader_ShaderIOTest : public core::ir::transform::TransformTest {
protected:
core::IOAttributes BuiltinAttrs(core::BuiltinValue builtin) {
core::IOAttributes attrs;
attrs.builtin = builtin;
return attrs;
}
core::IOAttributes LocationAttrs(
uint32_t location,
std::optional<core::Interpolation> interpolation = std::nullopt) {
core::IOAttributes attrs;
attrs.location = location;
attrs.interpolation = interpolation;
return attrs;
}
};
TEST_F(SpirvReader_ShaderIOTest, NoInputsOrOutputs) {
auto* ep = b.Function("foo", ty.void_());
ep->SetStage(core::ir::Function::PipelineStage::kCompute);
ep->SetWorkgroupSize(1, 1, 1);
b.Append(ep->Block(), [&] { //
b.Return(ep);
});
auto* src = R"(
%foo = @compute @workgroup_size(1, 1, 1) func():void {
$B1: {
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = src;
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs) {
auto* front_facing = b.Var("front_facing", ty.ptr(core::AddressSpace::kIn, ty.bool_()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kFrontFacing;
front_facing->SetAttributes(std::move(attributes));
}
auto* position = b.Var("position", ty.ptr(core::AddressSpace::kIn, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kPosition;
attributes.invariant = true;
position->SetAttributes(std::move(attributes));
}
auto* color1 = b.Var("color1", ty.ptr(core::AddressSpace::kIn, ty.f32()));
{
core::IOAttributes attributes;
attributes.location = 0;
color1->SetAttributes(std::move(attributes));
}
auto* color2 = b.Var("color2", ty.ptr(core::AddressSpace::kIn, ty.f32()));
{
core::IOAttributes attributes;
attributes.location = 1;
attributes.interpolation = core::Interpolation{core::InterpolationType::kLinear,
core::InterpolationSampling::kSample};
color2->SetAttributes(std::move(attributes));
}
mod.root_block->Append(front_facing);
mod.root_block->Append(position);
mod.root_block->Append(color1);
mod.root_block->Append(color2);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] {
auto* ifelse = b.If(b.Load(front_facing));
b.Append(ifelse->True(), [&] {
auto* position_value = b.Load(position);
auto* color1_value = b.Load(color1);
auto* color2_value = b.Load(color2);
b.Multiply(ty.vec4<f32>(), position_value, b.Add(ty.f32(), color1_value, color2_value));
b.ExitIf(ifelse);
});
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%front_facing:ptr<__in, bool, read> = var @builtin(front_facing)
%position:ptr<__in, vec4<f32>, read> = var @invariant @builtin(position)
%color1:ptr<__in, f32, read> = var @location(0)
%color2:ptr<__in, f32, read> = var @location(1) @interpolate(linear, sample)
}
%foo = @fragment func():void {
$B2: {
%6:bool = load %front_facing
if %6 [t: $B3] { # if_1
$B3: { # true
%7:vec4<f32> = load %position
%8:f32 = load %color1
%9:f32 = load %color2
%10:f32 = add %8, %9
%11:vec4<f32> = mul %7, %10
exit_if # if_1
}
}
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = @fragment func(%front_facing:bool [@front_facing], %position:vec4<f32> [@invariant, @position], %color1:f32 [@location(0)], %color2:f32 [@location(1), @interpolate(linear, sample)]):void {
$B1: {
if %front_facing [t: $B2] { # if_1
$B2: { # true
%6:f32 = add %color1, %color2
%7:vec4<f32> = mul %position, %6
exit_if # if_1
}
}
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs_UsedByHelper) {
auto* front_facing = b.Var("front_facing", ty.ptr(core::AddressSpace::kIn, ty.bool_()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kFrontFacing;
front_facing->SetAttributes(std::move(attributes));
}
auto* position = b.Var("position", ty.ptr(core::AddressSpace::kIn, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kPosition;
attributes.invariant = true;
position->SetAttributes(std::move(attributes));
}
auto* color1 = b.Var("color1", ty.ptr(core::AddressSpace::kIn, ty.f32()));
{
core::IOAttributes attributes;
attributes.location = 0;
color1->SetAttributes(std::move(attributes));
}
auto* color2 = b.Var("color2", ty.ptr(core::AddressSpace::kIn, ty.f32()));
{
core::IOAttributes attributes;
attributes.location = 1;
attributes.interpolation = core::Interpolation{core::InterpolationType::kLinear,
core::InterpolationSampling::kSample};
color2->SetAttributes(std::move(attributes));
}
mod.root_block->Append(front_facing);
mod.root_block->Append(position);
mod.root_block->Append(color1);
mod.root_block->Append(color2);
// Inner function has an existing parameter.
auto* param = b.FunctionParam("existing_param", ty.f32());
auto* foo = b.Function("foo", ty.void_());
foo->SetParams({param});
b.Append(foo->Block(), [&] {
auto* ifelse = b.If(b.Load(front_facing));
b.Append(ifelse->True(), [&] {
auto* position_value = b.Load(position);
auto* color1_value = b.Load(color1);
auto* color2_value = b.Load(color2);
auto* add = b.Add(ty.f32(), color1_value, color2_value);
auto* mul = b.Multiply(ty.vec4<f32>(), position_value, add);
b.Divide(ty.vec4<f32>(), mul, param);
b.ExitIf(ifelse);
});
b.Return(foo);
});
// Intermediate function has no existing parameters.
auto* bar = b.Function("bar", ty.void_());
b.Append(bar->Block(), [&] {
b.Call(foo, 42_f);
b.Return(bar);
});
auto* ep = b.Function("main", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] {
b.Call(bar);
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%front_facing:ptr<__in, bool, read> = var @builtin(front_facing)
%position:ptr<__in, vec4<f32>, read> = var @invariant @builtin(position)
%color1:ptr<__in, f32, read> = var @location(0)
%color2:ptr<__in, f32, read> = var @location(1) @interpolate(linear, sample)
}
%foo = func(%existing_param:f32):void {
$B2: {
%7:bool = load %front_facing
if %7 [t: $B3] { # if_1
$B3: { # true
%8:vec4<f32> = load %position
%9:f32 = load %color1
%10:f32 = load %color2
%11:f32 = add %9, %10
%12:vec4<f32> = mul %8, %11
%13:vec4<f32> = div %12, %existing_param
exit_if # if_1
}
}
ret
}
}
%bar = func():void {
$B4: {
%15:void = call %foo, 42.0f
ret
}
}
%main = @fragment func():void {
$B5: {
%17:void = call %bar
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = func(%existing_param:f32, %front_facing:bool, %position:vec4<f32>, %color1:f32, %color2:f32):void {
$B1: {
if %front_facing [t: $B2] { # if_1
$B2: { # true
%7:f32 = add %color1, %color2
%8:vec4<f32> = mul %position, %7
%9:vec4<f32> = div %8, %existing_param
exit_if # if_1
}
}
ret
}
}
%bar = func(%front_facing_1:bool, %position_1:vec4<f32>, %color1_1:f32, %color2_1:f32):void { # %front_facing_1: 'front_facing', %position_1: 'position', %color1_1: 'color1', %color2_1: 'color2'
$B3: {
%15:void = call %foo, 42.0f, %front_facing_1, %position_1, %color1_1, %color2_1
ret
}
}
%main = @fragment func(%front_facing_2:bool [@front_facing], %position_2:vec4<f32> [@invariant, @position], %color1_2:f32 [@location(0)], %color2_2:f32 [@location(1), @interpolate(linear, sample)]):void { # %front_facing_2: 'front_facing', %position_2: 'position', %color1_2: 'color1', %color2_2: 'color2'
$B4: {
%21:void = call %bar, %front_facing_2, %position_2, %color1_2, %color2_2
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs_UsedEntryPointAndHelper) {
auto* gid = b.Var("gid", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kGlobalInvocationId;
gid->SetAttributes(std::move(attributes));
}
auto* lid = b.Var("lid", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kLocalInvocationId;
lid->SetAttributes(std::move(attributes));
}
auto* group_id = b.Var("group_id", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kWorkgroupId;
group_id->SetAttributes(std::move(attributes));
}
mod.root_block->Append(gid);
mod.root_block->Append(lid);
mod.root_block->Append(group_id);
// Use a subset of the inputs in the helper.
auto* foo = b.Function("foo", ty.void_());
b.Append(foo->Block(), [&] {
auto* gid_value = b.Load(gid);
auto* lid_value = b.Load(lid);
b.Add(ty.vec3<u32>(), gid_value, lid_value);
b.Return(foo);
});
// Use a different subset of the inputs in the entry point.
auto* ep = b.Function("main1", ty.void_(), core::ir::Function::PipelineStage::kCompute);
ep->SetWorkgroupSize(1, 1, 1);
b.Append(ep->Block(), [&] {
auto* group_value = b.Load(group_id);
auto* gid_value = b.Load(gid);
b.Add(ty.vec3<u32>(), group_value, gid_value);
b.Call(foo);
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%gid:ptr<__in, vec3<u32>, read> = var @builtin(global_invocation_id)
%lid:ptr<__in, vec3<u32>, read> = var @builtin(local_invocation_id)
%group_id:ptr<__in, vec3<u32>, read> = var @builtin(workgroup_id)
}
%foo = func():void {
$B2: {
%5:vec3<u32> = load %gid
%6:vec3<u32> = load %lid
%7:vec3<u32> = add %5, %6
ret
}
}
%main1 = @compute @workgroup_size(1, 1, 1) func():void {
$B3: {
%9:vec3<u32> = load %group_id
%10:vec3<u32> = load %gid
%11:vec3<u32> = add %9, %10
%12:void = call %foo
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = func(%gid:vec3<u32>, %lid:vec3<u32>):void {
$B1: {
%4:vec3<u32> = add %gid, %lid
ret
}
}
%main1 = @compute @workgroup_size(1, 1, 1) func(%gid_1:vec3<u32> [@global_invocation_id], %lid_1:vec3<u32> [@local_invocation_id], %group_id:vec3<u32> [@workgroup_id]):void { # %gid_1: 'gid', %lid_1: 'lid'
$B2: {
%9:vec3<u32> = add %group_id, %gid_1
%10:void = call %foo, %gid_1, %lid_1
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs_UsedEntryPointAndHelper_ForwardReference) {
auto* gid = b.Var("gid", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kGlobalInvocationId;
gid->SetAttributes(std::move(attributes));
}
auto* lid = b.Var("lid", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kLocalInvocationId;
lid->SetAttributes(std::move(attributes));
}
auto* group_id = b.Var("group_id", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kWorkgroupId;
group_id->SetAttributes(std::move(attributes));
}
mod.root_block->Append(gid);
mod.root_block->Append(lid);
mod.root_block->Append(group_id);
auto* ep = b.Function("main1", ty.void_(), core::ir::Function::PipelineStage::kCompute);
ep->SetWorkgroupSize(1, 1, 1);
auto* foo = b.Function("foo", ty.void_());
// Use a subset of the inputs in the entry point.
b.Append(ep->Block(), [&] {
auto* group_value = b.Load(group_id);
auto* gid_value = b.Load(gid);
b.Add(ty.vec3<u32>(), group_value, gid_value);
b.Call(foo);
b.Return(ep);
});
// Use a different subset of the variables in the helper.
b.Append(foo->Block(), [&] {
auto* gid_value = b.Load(gid);
auto* lid_value = b.Load(lid);
b.Add(ty.vec3<u32>(), gid_value, lid_value);
b.Return(foo);
});
auto* src = R"(
$B1: { # root
%gid:ptr<__in, vec3<u32>, read> = var @builtin(global_invocation_id)
%lid:ptr<__in, vec3<u32>, read> = var @builtin(local_invocation_id)
%group_id:ptr<__in, vec3<u32>, read> = var @builtin(workgroup_id)
}
%main1 = @compute @workgroup_size(1, 1, 1) func():void {
$B2: {
%5:vec3<u32> = load %group_id
%6:vec3<u32> = load %gid
%7:vec3<u32> = add %5, %6
%8:void = call %foo
ret
}
}
%foo = func():void {
$B3: {
%10:vec3<u32> = load %gid
%11:vec3<u32> = load %lid
%12:vec3<u32> = add %10, %11
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%main1 = @compute @workgroup_size(1, 1, 1) func(%gid:vec3<u32> [@global_invocation_id], %lid:vec3<u32> [@local_invocation_id], %group_id:vec3<u32> [@workgroup_id]):void {
$B1: {
%5:vec3<u32> = add %group_id, %gid
%6:void = call %foo, %gid, %lid
ret
}
}
%foo = func(%gid_1:vec3<u32>, %lid_1:vec3<u32>):void { # %gid_1: 'gid', %lid_1: 'lid'
$B2: {
%10:vec3<u32> = add %gid_1, %lid_1
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs_UsedByMultipleEntryPoints) {
auto* gid = b.Var("gid", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kGlobalInvocationId;
gid->SetAttributes(std::move(attributes));
}
auto* lid = b.Var("lid", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kLocalInvocationId;
lid->SetAttributes(std::move(attributes));
}
auto* group_id = b.Var("group_id", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kWorkgroupId;
group_id->SetAttributes(std::move(attributes));
}
mod.root_block->Append(gid);
mod.root_block->Append(lid);
mod.root_block->Append(group_id);
// Use a subset of the inputs in the helper.
auto* foo = b.Function("foo", ty.void_());
b.Append(foo->Block(), [&] {
auto* gid_value = b.Load(gid);
auto* lid_value = b.Load(lid);
b.Add(ty.vec3<u32>(), gid_value, lid_value);
b.Return(foo);
});
// Call the helper without directly referencing any inputs.
auto* ep1 = b.Function("main1", ty.void_(), core::ir::Function::PipelineStage::kCompute);
ep1->SetWorkgroupSize(1, 1, 1);
b.Append(ep1->Block(), [&] {
b.Call(foo);
b.Return(ep1);
});
// Reference another input and then call the helper.
auto* ep2 = b.Function("main2", ty.void_(), core::ir::Function::PipelineStage::kCompute);
ep2->SetWorkgroupSize(1, 1, 1);
b.Append(ep2->Block(), [&] {
auto* group_value = b.Load(group_id);
b.Add(ty.vec3<u32>(), group_value, group_value);
b.Call(foo);
b.Return(ep1);
});
auto* src = R"(
$B1: { # root
%gid:ptr<__in, vec3<u32>, read> = var @builtin(global_invocation_id)
%lid:ptr<__in, vec3<u32>, read> = var @builtin(local_invocation_id)
%group_id:ptr<__in, vec3<u32>, read> = var @builtin(workgroup_id)
}
%foo = func():void {
$B2: {
%5:vec3<u32> = load %gid
%6:vec3<u32> = load %lid
%7:vec3<u32> = add %5, %6
ret
}
}
%main1 = @compute @workgroup_size(1, 1, 1) func():void {
$B3: {
%9:void = call %foo
ret
}
}
%main2 = @compute @workgroup_size(1, 1, 1) func():void {
$B4: {
%11:vec3<u32> = load %group_id
%12:vec3<u32> = add %11, %11
%13:void = call %foo
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = func(%gid:vec3<u32>, %lid:vec3<u32>):void {
$B1: {
%4:vec3<u32> = add %gid, %lid
ret
}
}
%main1 = @compute @workgroup_size(1, 1, 1) func(%gid_1:vec3<u32> [@global_invocation_id], %lid_1:vec3<u32> [@local_invocation_id]):void { # %gid_1: 'gid', %lid_1: 'lid'
$B2: {
%8:void = call %foo, %gid_1, %lid_1
ret
}
}
%main2 = @compute @workgroup_size(1, 1, 1) func(%gid_2:vec3<u32> [@global_invocation_id], %lid_2:vec3<u32> [@local_invocation_id], %group_id:vec3<u32> [@workgroup_id]):void { # %gid_2: 'gid', %lid_2: 'lid'
$B3: {
%13:vec3<u32> = add %group_id, %group_id
%14:void = call %foo, %gid_2, %lid_2
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Input_LoadVectorElement) {
auto* lid = b.Var("lid", ty.ptr(core::AddressSpace::kIn, ty.vec3<u32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kLocalInvocationId;
lid->SetAttributes(std::move(attributes));
}
mod.root_block->Append(lid);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute);
ep->SetWorkgroupSize(1, 1, 1);
b.Append(ep->Block(), [&] {
b.LoadVectorElement(lid, 2_u);
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%lid:ptr<__in, vec3<u32>, read> = var @builtin(local_invocation_id)
}
%foo = @compute @workgroup_size(1, 1, 1) func():void {
$B2: {
%3:u32 = load_vector_element %lid, 2u
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
%foo = @compute @workgroup_size(1, 1, 1) func(%lid:vec3<u32> [@local_invocation_id]):void {
$B1: {
%3:u32 = access %lid, 2u
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs_Struct_LocationOnEachMember) {
auto* colors_str = ty.Struct(
mod.symbols.New("Colors"),
Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("color1"),
ty.vec4<f32>(),
LocationAttrs(1),
},
core::type::Manager::StructMemberDesc{
mod.symbols.New("color2"),
ty.vec4<f32>(),
LocationAttrs(2u, core::Interpolation{core::InterpolationType::kLinear,
core::InterpolationSampling::kCentroid}),
},
});
auto* colors = b.Var("colors", ty.ptr(core::AddressSpace::kIn, colors_str));
mod.root_block->Append(colors);
auto* foo = b.Function("foo", ty.void_());
b.Append(foo->Block(), [&] {
auto* ptr = ty.ptr(core::AddressSpace::kIn, ty.vec4<f32>());
auto* color1_value = b.Load(b.Access(ptr, colors, 0_u));
auto* color2_z_value = b.LoadVectorElement(b.Access(ptr, colors, 1_u), 2_u);
b.Multiply(ty.vec4<f32>(), color1_value, color2_z_value);
b.Return(foo);
});
auto* ep = b.Function("main", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] {
b.Call(foo);
b.Return(ep);
});
auto* src = R"(
Colors = struct @align(16) {
color1:vec4<f32> @offset(0), @location(1)
color2:vec4<f32> @offset(16), @location(2), @interpolate(linear, centroid)
}
$B1: { # root
%colors:ptr<__in, Colors, read> = var
}
%foo = func():void {
$B2: {
%3:ptr<__in, vec4<f32>, read> = access %colors, 0u
%4:vec4<f32> = load %3
%5:ptr<__in, vec4<f32>, read> = access %colors, 1u
%6:f32 = load_vector_element %5, 2u
%7:vec4<f32> = mul %4, %6
ret
}
}
%main = @fragment func():void {
$B3: {
%9:void = call %foo
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
Colors = struct @align(16) {
color1:vec4<f32> @offset(0), @location(1)
color2:vec4<f32> @offset(16), @location(2), @interpolate(linear, centroid)
}
%foo = func(%colors:Colors):void {
$B1: {
%3:vec4<f32> = access %colors, 0u
%4:vec4<f32> = access %colors, 1u
%5:f32 = access %4, 2u
%6:vec4<f32> = mul %3, %5
ret
}
}
%main = @fragment func(%colors_1:Colors):void { # %colors_1: 'colors'
$B2: {
%9:void = call %foo, %colors_1
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs_Struct_LocationOnVariable) {
auto* colors_str =
ty.Struct(mod.symbols.New("Colors"),
Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("color1"),
ty.vec4<f32>(),
},
core::type::Manager::StructMemberDesc{
mod.symbols.New("color2"),
ty.vec4<f32>(),
core::IOAttributes{
/* location */ std::nullopt,
/* index */ std::nullopt,
/* color */ std::nullopt,
/* builtin */ std::nullopt,
/* interpolation */
core::Interpolation{core::InterpolationType::kPerspective,
core::InterpolationSampling::kCentroid},
/* invariant */ false,
},
},
});
auto* colors = b.Var("colors", ty.ptr(core::AddressSpace::kIn, colors_str));
{
core::IOAttributes attributes;
attributes.location = 1u;
colors->SetAttributes(attributes);
}
mod.root_block->Append(colors);
auto* foo = b.Function("foo", ty.void_());
b.Append(foo->Block(), [&] {
auto* ptr = ty.ptr(core::AddressSpace::kIn, ty.vec4<f32>());
auto* color1_value = b.Load(b.Access(ptr, colors, 0_u));
auto* color2_z_value = b.LoadVectorElement(b.Access(ptr, colors, 1_u), 2_u);
b.Multiply(ty.vec4<f32>(), color1_value, color2_z_value);
b.Return(foo);
});
auto* ep = b.Function("main", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] {
b.Call(foo);
b.Return(ep);
});
auto* src = R"(
Colors = struct @align(16) {
color1:vec4<f32> @offset(0)
color2:vec4<f32> @offset(16), @interpolate(perspective, centroid)
}
$B1: { # root
%colors:ptr<__in, Colors, read> = var @location(1)
}
%foo = func():void {
$B2: {
%3:ptr<__in, vec4<f32>, read> = access %colors, 0u
%4:vec4<f32> = load %3
%5:ptr<__in, vec4<f32>, read> = access %colors, 1u
%6:f32 = load_vector_element %5, 2u
%7:vec4<f32> = mul %4, %6
ret
}
}
%main = @fragment func():void {
$B3: {
%9:void = call %foo
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
Colors = struct @align(16) {
color1:vec4<f32> @offset(0), @location(1)
color2:vec4<f32> @offset(16), @location(2), @interpolate(perspective, centroid)
}
%foo = func(%colors:Colors):void {
$B1: {
%3:vec4<f32> = access %colors, 0u
%4:vec4<f32> = access %colors, 1u
%5:f32 = access %4, 2u
%6:vec4<f32> = mul %3, %5
ret
}
}
%main = @fragment func(%colors_1:Colors):void { # %colors_1: 'colors'
$B2: {
%9:void = call %foo, %colors_1
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs_Struct_InterpolateOnVariable) {
auto* colors_str = ty.Struct(
mod.symbols.New("Colors"),
Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("color1"),
ty.vec4<f32>(),
LocationAttrs(1),
},
core::type::Manager::StructMemberDesc{
mod.symbols.New("color2"),
ty.vec4<f32>(),
LocationAttrs(2u, core::Interpolation{core::InterpolationType::kLinear,
core::InterpolationSampling::kSample}),
},
});
auto* colors = b.Var("colors", ty.ptr(core::AddressSpace::kIn, colors_str));
{
core::IOAttributes attributes;
attributes.interpolation = core::Interpolation{core::InterpolationType::kPerspective,
core::InterpolationSampling::kCentroid};
colors->SetAttributes(attributes);
}
mod.root_block->Append(colors);
auto* foo = b.Function("foo", ty.void_());
b.Append(foo->Block(), [&] {
auto* ptr = ty.ptr(core::AddressSpace::kIn, ty.vec4<f32>());
auto* color1_value = b.Load(b.Access(ptr, colors, 0_u));
auto* color2_z_value = b.LoadVectorElement(b.Access(ptr, colors, 1_u), 2_u);
b.Multiply(ty.vec4<f32>(), color1_value, color2_z_value);
b.Return(foo);
});
auto* ep = b.Function("main", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] {
b.Call(foo);
b.Return(ep);
});
auto* src = R"(
Colors = struct @align(16) {
color1:vec4<f32> @offset(0), @location(1)
color2:vec4<f32> @offset(16), @location(2), @interpolate(linear, sample)
}
$B1: { # root
%colors:ptr<__in, Colors, read> = var @interpolate(perspective, centroid)
}
%foo = func():void {
$B2: {
%3:ptr<__in, vec4<f32>, read> = access %colors, 0u
%4:vec4<f32> = load %3
%5:ptr<__in, vec4<f32>, read> = access %colors, 1u
%6:f32 = load_vector_element %5, 2u
%7:vec4<f32> = mul %4, %6
ret
}
}
%main = @fragment func():void {
$B3: {
%9:void = call %foo
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
Colors = struct @align(16) {
color1:vec4<f32> @offset(0), @location(1), @interpolate(perspective, centroid)
color2:vec4<f32> @offset(16), @location(2), @interpolate(linear, sample)
}
%foo = func(%colors:Colors):void {
$B1: {
%3:vec4<f32> = access %colors, 0u
%4:vec4<f32> = access %colors, 1u
%5:f32 = access %4, 2u
%6:vec4<f32> = mul %3, %5
ret
}
}
%main = @fragment func(%colors_1:Colors):void { # %colors_1: 'colors'
$B2: {
%9:void = call %foo, %colors_1
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs_Struct_LoadWholeStruct) {
auto* colors_str = ty.Struct(
mod.symbols.New("Colors"),
Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("color1"),
ty.vec4<f32>(),
LocationAttrs(1),
},
core::type::Manager::StructMemberDesc{
mod.symbols.New("color2"),
ty.vec4<f32>(),
LocationAttrs(2u, core::Interpolation{core::InterpolationType::kLinear,
core::InterpolationSampling::kCentroid}),
},
});
auto* colors = b.Var("colors", ty.ptr(core::AddressSpace::kIn, colors_str));
mod.root_block->Append(colors);
auto* foo = b.Function("foo", ty.void_());
b.Append(foo->Block(), [&] {
auto* load = b.Load(colors);
auto* color1_value = b.Access<vec4<f32>>(load, 0_u);
auto* color2_z_value = b.Access<f32>(load, 1_u, 2_u);
b.Multiply(ty.vec4<f32>(), color1_value, color2_z_value);
b.Return(foo);
});
auto* ep = b.Function("main", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] {
b.Call(foo);
b.Return(ep);
});
auto* src = R"(
Colors = struct @align(16) {
color1:vec4<f32> @offset(0), @location(1)
color2:vec4<f32> @offset(16), @location(2), @interpolate(linear, centroid)
}
$B1: { # root
%colors:ptr<__in, Colors, read> = var
}
%foo = func():void {
$B2: {
%3:Colors = load %colors
%4:vec4<f32> = access %3, 0u
%5:f32 = access %3, 1u, 2u
%6:vec4<f32> = mul %4, %5
ret
}
}
%main = @fragment func():void {
$B3: {
%8:void = call %foo
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
Colors = struct @align(16) {
color1:vec4<f32> @offset(0), @location(1)
color2:vec4<f32> @offset(16), @location(2), @interpolate(linear, centroid)
}
%foo = func(%colors:Colors):void {
$B1: {
%3:vec4<f32> = access %colors, 0u
%4:f32 = access %colors, 1u, 2u
%5:vec4<f32> = mul %3, %4
ret
}
}
%main = @fragment func(%colors_1:Colors):void { # %colors_1: 'colors'
$B2: {
%8:void = call %foo, %colors_1
ret
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, SingleOutput_Builtin) {
auto* position = b.Var("position", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kPosition;
position->SetAttributes(std::move(attributes));
}
mod.root_block->Append(position);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kVertex);
b.Append(ep->Block(), [&] { //
b.Store(position, b.Splat<vec4<f32>>(1_f));
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%position:ptr<__out, vec4<f32>, read_write> = var @builtin(position)
}
%foo = @vertex func():void {
$B2: {
store %position, vec4<f32>(1.0f)
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%position:ptr<private, vec4<f32>, read_write> = var
}
%foo_inner = func():void {
$B2: {
store %position, vec4<f32>(1.0f)
ret
}
}
%foo = @vertex func():vec4<f32> [@position] {
$B3: {
%4:void = call %foo_inner
%5:vec4<f32> = load %position
ret %5
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, SingleOutput_Builtin_WithInvariant) {
auto* position = b.Var("position", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kPosition;
attributes.invariant = true;
position->SetAttributes(std::move(attributes));
}
mod.root_block->Append(position);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kVertex);
b.Append(ep->Block(), [&] { //
b.Store(position, b.Splat<vec4<f32>>(1_f));
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%position:ptr<__out, vec4<f32>, read_write> = var @invariant @builtin(position)
}
%foo = @vertex func():void {
$B2: {
store %position, vec4<f32>(1.0f)
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%position:ptr<private, vec4<f32>, read_write> = var
}
%foo_inner = func():void {
$B2: {
store %position, vec4<f32>(1.0f)
ret
}
}
%foo = @vertex func():vec4<f32> [@invariant, @position] {
$B3: {
%4:void = call %foo_inner
%5:vec4<f32> = load %position
ret %5
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, SingleOutput_Location) {
auto* color = b.Var("color", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 1u;
color->SetAttributes(std::move(attributes));
}
mod.root_block->Append(color);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] { //
b.Store(color, b.Splat<vec4<f32>>(1_f));
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%color:ptr<__out, vec4<f32>, read_write> = var @location(1)
}
%foo = @fragment func():void {
$B2: {
store %color, vec4<f32>(1.0f)
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%color:ptr<private, vec4<f32>, read_write> = var
}
%foo_inner = func():void {
$B2: {
store %color, vec4<f32>(1.0f)
ret
}
}
%foo = @fragment func():vec4<f32> [@location(1)] {
$B3: {
%4:void = call %foo_inner
%5:vec4<f32> = load %color
ret %5
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, SingleOutput_Location_WithInterpolation) {
auto* color = b.Var("color", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 1u;
attributes.interpolation = core::Interpolation{core::InterpolationType::kPerspective,
core::InterpolationSampling::kCentroid};
color->SetAttributes(std::move(attributes));
}
mod.root_block->Append(color);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] { //
b.Store(color, b.Splat<vec4<f32>>(1_f));
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%color:ptr<__out, vec4<f32>, read_write> = var @location(1) @interpolate(perspective, centroid)
}
%foo = @fragment func():void {
$B2: {
store %color, vec4<f32>(1.0f)
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%color:ptr<private, vec4<f32>, read_write> = var
}
%foo_inner = func():void {
$B2: {
store %color, vec4<f32>(1.0f)
ret
}
}
%foo = @fragment func():vec4<f32> [@location(1), @interpolate(perspective, centroid)] {
$B3: {
%4:void = call %foo_inner
%5:vec4<f32> = load %color
ret %5
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, MultipleOutputs) {
auto* position = b.Var("position", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kPosition;
attributes.invariant = true;
position->SetAttributes(std::move(attributes));
}
auto* color1 = b.Var("color1", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 1u;
color1->SetAttributes(std::move(attributes));
}
auto* color2 = b.Var("color2", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 1u;
attributes.interpolation = core::Interpolation{core::InterpolationType::kPerspective,
core::InterpolationSampling::kCentroid};
color2->SetAttributes(std::move(attributes));
}
mod.root_block->Append(position);
mod.root_block->Append(color1);
mod.root_block->Append(color2);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kVertex);
b.Append(ep->Block(), [&] { //
b.Store(position, b.Splat<vec4<f32>>(1_f));
b.Store(color1, b.Splat<vec4<f32>>(0.5_f));
b.Store(color2, b.Splat<vec4<f32>>(0.25_f));
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%position:ptr<__out, vec4<f32>, read_write> = var @invariant @builtin(position)
%color1:ptr<__out, vec4<f32>, read_write> = var @location(1)
%color2:ptr<__out, vec4<f32>, read_write> = var @location(1) @interpolate(perspective, centroid)
}
%foo = @vertex func():void {
$B2: {
store %position, vec4<f32>(1.0f)
store %color1, vec4<f32>(0.5f)
store %color2, vec4<f32>(0.25f)
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_symbol = struct @align(16) {
position:vec4<f32> @offset(0), @invariant, @builtin(position)
color1:vec4<f32> @offset(16), @location(1)
color2:vec4<f32> @offset(32), @location(1), @interpolate(perspective, centroid)
}
$B1: { # root
%position:ptr<private, vec4<f32>, read_write> = var
%color1:ptr<private, vec4<f32>, read_write> = var
%color2:ptr<private, vec4<f32>, read_write> = var
}
%foo_inner = func():void {
$B2: {
store %position, vec4<f32>(1.0f)
store %color1, vec4<f32>(0.5f)
store %color2, vec4<f32>(0.25f)
ret
}
}
%foo = @vertex func():tint_symbol {
$B3: {
%6:void = call %foo_inner
%7:vec4<f32> = load %position
%8:vec4<f32> = load %color1
%9:vec4<f32> = load %color2
%10:tint_symbol = construct %7, %8, %9
ret %10
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Outputs_Struct_LocationOnEachMember) {
auto* builtin_str =
ty.Struct(mod.symbols.New("Builtins"), Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("position"),
ty.vec4<f32>(),
BuiltinAttrs(core::BuiltinValue::kPosition),
},
});
auto* colors_str = ty.Struct(
mod.symbols.New("Colors"),
Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("color1"),
ty.vec4<f32>(),
LocationAttrs(1),
},
core::type::Manager::StructMemberDesc{
mod.symbols.New("color2"),
ty.vec4<f32>(),
LocationAttrs(2u, core::Interpolation{core::InterpolationType::kPerspective,
core::InterpolationSampling::kCentroid}),
},
});
auto* builtins = b.Var("builtins", ty.ptr(core::AddressSpace::kOut, builtin_str));
auto* colors = b.Var("colors", ty.ptr(core::AddressSpace::kOut, colors_str));
mod.root_block->Append(builtins);
mod.root_block->Append(colors);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kVertex);
b.Append(ep->Block(), [&] { //
auto* ptr = ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>());
b.Store(b.Access(ptr, builtins, 0_u), b.Splat<vec4<f32>>(1_f));
b.Store(b.Access(ptr, colors, 0_u), b.Splat<vec4<f32>>(0.5_f));
b.Store(b.Access(ptr, colors, 1_u), b.Splat<vec4<f32>>(0.25_f));
b.Return(ep);
});
auto* src = R"(
Builtins = struct @align(16) {
position:vec4<f32> @offset(0), @builtin(position)
}
Colors = struct @align(16) {
color1:vec4<f32> @offset(0), @location(1)
color2:vec4<f32> @offset(16), @location(2), @interpolate(perspective, centroid)
}
$B1: { # root
%builtins:ptr<__out, Builtins, read_write> = var
%colors:ptr<__out, Colors, read_write> = var
}
%foo = @vertex func():void {
$B2: {
%4:ptr<__out, vec4<f32>, read_write> = access %builtins, 0u
store %4, vec4<f32>(1.0f)
%5:ptr<__out, vec4<f32>, read_write> = access %colors, 0u
store %5, vec4<f32>(0.5f)
%6:ptr<__out, vec4<f32>, read_write> = access %colors, 1u
store %6, vec4<f32>(0.25f)
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
Builtins = struct @align(16) {
position:vec4<f32> @offset(0)
}
Colors = struct @align(16) {
color1:vec4<f32> @offset(0)
color2:vec4<f32> @offset(16)
}
tint_symbol = struct @align(16) {
position:vec4<f32> @offset(0), @builtin(position)
color1:vec4<f32> @offset(16), @location(1)
color2:vec4<f32> @offset(32), @location(2), @interpolate(perspective, centroid)
}
$B1: { # root
%builtins:ptr<private, Builtins, read_write> = var
%colors:ptr<private, Colors, read_write> = var
}
%foo_inner = func():void {
$B2: {
%4:ptr<private, vec4<f32>, read_write> = access %builtins, 0u
store %4, vec4<f32>(1.0f)
%5:ptr<private, vec4<f32>, read_write> = access %colors, 0u
store %5, vec4<f32>(0.5f)
%6:ptr<private, vec4<f32>, read_write> = access %colors, 1u
store %6, vec4<f32>(0.25f)
ret
}
}
%foo = @vertex func():tint_symbol {
$B3: {
%8:void = call %foo_inner
%9:ptr<private, vec4<f32>, read_write> = access %builtins, 0u
%10:vec4<f32> = load %9
%11:ptr<private, vec4<f32>, read_write> = access %colors, 0u
%12:vec4<f32> = load %11
%13:ptr<private, vec4<f32>, read_write> = access %colors, 1u
%14:vec4<f32> = load %13
%15:tint_symbol = construct %10, %12, %14
ret %15
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Outputs_Struct_LocationOnVariable) {
auto* builtin_str =
ty.Struct(mod.symbols.New("Builtins"), Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("position"),
ty.vec4<f32>(),
BuiltinAttrs(core::BuiltinValue::kPosition),
},
});
auto* colors_str =
ty.Struct(mod.symbols.New("Colors"),
Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("color1"),
ty.vec4<f32>(),
},
core::type::Manager::StructMemberDesc{
mod.symbols.New("color2"),
ty.vec4<f32>(),
core::IOAttributes{
/* location */ std::nullopt,
/* index */ std::nullopt,
/* color */ std::nullopt,
/* builtin */ std::nullopt,
/* interpolation */
core::Interpolation{core::InterpolationType::kPerspective,
core::InterpolationSampling::kCentroid},
/* invariant */ false,
},
},
});
auto* builtins = b.Var("builtins", ty.ptr(core::AddressSpace::kOut, builtin_str));
auto* colors = b.Var("colors", ty.ptr(core::AddressSpace::kOut, colors_str));
{
core::IOAttributes attributes;
attributes.location = 1u;
colors->SetAttributes(attributes);
}
mod.root_block->Append(builtins);
mod.root_block->Append(colors);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kVertex);
b.Append(ep->Block(), [&] { //
auto* ptr = ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>());
b.Store(b.Access(ptr, builtins, 0_u), b.Splat<vec4<f32>>(1_f));
b.Store(b.Access(ptr, colors, 0_u), b.Splat<vec4<f32>>(0.5_f));
b.Store(b.Access(ptr, colors, 1_u), b.Splat<vec4<f32>>(0.25_f));
b.Return(ep);
});
auto* src = R"(
Builtins = struct @align(16) {
position:vec4<f32> @offset(0), @builtin(position)
}
Colors = struct @align(16) {
color1:vec4<f32> @offset(0)
color2:vec4<f32> @offset(16), @interpolate(perspective, centroid)
}
$B1: { # root
%builtins:ptr<__out, Builtins, read_write> = var
%colors:ptr<__out, Colors, read_write> = var @location(1)
}
%foo = @vertex func():void {
$B2: {
%4:ptr<__out, vec4<f32>, read_write> = access %builtins, 0u
store %4, vec4<f32>(1.0f)
%5:ptr<__out, vec4<f32>, read_write> = access %colors, 0u
store %5, vec4<f32>(0.5f)
%6:ptr<__out, vec4<f32>, read_write> = access %colors, 1u
store %6, vec4<f32>(0.25f)
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
Builtins = struct @align(16) {
position:vec4<f32> @offset(0)
}
Colors = struct @align(16) {
color1:vec4<f32> @offset(0)
color2:vec4<f32> @offset(16)
}
tint_symbol = struct @align(16) {
position:vec4<f32> @offset(0), @builtin(position)
color1:vec4<f32> @offset(16), @location(1)
color2:vec4<f32> @offset(32), @location(2), @interpolate(perspective, centroid)
}
$B1: { # root
%builtins:ptr<private, Builtins, read_write> = var
%colors:ptr<private, Colors, read_write> = var
}
%foo_inner = func():void {
$B2: {
%4:ptr<private, vec4<f32>, read_write> = access %builtins, 0u
store %4, vec4<f32>(1.0f)
%5:ptr<private, vec4<f32>, read_write> = access %colors, 0u
store %5, vec4<f32>(0.5f)
%6:ptr<private, vec4<f32>, read_write> = access %colors, 1u
store %6, vec4<f32>(0.25f)
ret
}
}
%foo = @vertex func():tint_symbol {
$B3: {
%8:void = call %foo_inner
%9:ptr<private, vec4<f32>, read_write> = access %builtins, 0u
%10:vec4<f32> = load %9
%11:ptr<private, vec4<f32>, read_write> = access %colors, 0u
%12:vec4<f32> = load %11
%13:ptr<private, vec4<f32>, read_write> = access %colors, 1u
%14:vec4<f32> = load %13
%15:tint_symbol = construct %10, %12, %14
ret %15
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Outputs_Struct_InterpolateOnVariable) {
auto* builtin_str =
ty.Struct(mod.symbols.New("Builtins"), Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("position"),
ty.vec4<f32>(),
BuiltinAttrs(core::BuiltinValue::kPosition),
},
});
auto* colors_str =
ty.Struct(mod.symbols.New("Colors"),
Vector{
core::type::Manager::StructMemberDesc{
mod.symbols.New("color1"),
ty.vec4<f32>(),
LocationAttrs(2),
},
core::type::Manager::StructMemberDesc{
mod.symbols.New("color2"),
ty.vec4<f32>(),
LocationAttrs(3, core::Interpolation{core::InterpolationType::kFlat}),
},
});
auto* builtins = b.Var("builtins", ty.ptr(core::AddressSpace::kOut, builtin_str));
auto* colors = b.Var("colors", ty.ptr(core::AddressSpace::kOut, colors_str));
{
core::IOAttributes attributes;
attributes.interpolation = core::Interpolation{core::InterpolationType::kPerspective,
core::InterpolationSampling::kCentroid};
colors->SetAttributes(attributes);
}
mod.root_block->Append(builtins);
mod.root_block->Append(colors);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kVertex);
b.Append(ep->Block(), [&] { //
auto* ptr = ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>());
b.Store(b.Access(ptr, builtins, 0_u), b.Splat<vec4<f32>>(1_f));
b.Store(b.Access(ptr, colors, 0_u), b.Splat<vec4<f32>>(0.5_f));
b.Store(b.Access(ptr, colors, 1_u), b.Splat<vec4<f32>>(0.25_f));
b.Return(ep);
});
auto* src = R"(
Builtins = struct @align(16) {
position:vec4<f32> @offset(0), @builtin(position)
}
Colors = struct @align(16) {
color1:vec4<f32> @offset(0), @location(2)
color2:vec4<f32> @offset(16), @location(3), @interpolate(flat)
}
$B1: { # root
%builtins:ptr<__out, Builtins, read_write> = var
%colors:ptr<__out, Colors, read_write> = var @interpolate(perspective, centroid)
}
%foo = @vertex func():void {
$B2: {
%4:ptr<__out, vec4<f32>, read_write> = access %builtins, 0u
store %4, vec4<f32>(1.0f)
%5:ptr<__out, vec4<f32>, read_write> = access %colors, 0u
store %5, vec4<f32>(0.5f)
%6:ptr<__out, vec4<f32>, read_write> = access %colors, 1u
store %6, vec4<f32>(0.25f)
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
Builtins = struct @align(16) {
position:vec4<f32> @offset(0)
}
Colors = struct @align(16) {
color1:vec4<f32> @offset(0)
color2:vec4<f32> @offset(16)
}
tint_symbol = struct @align(16) {
position:vec4<f32> @offset(0), @builtin(position)
color1:vec4<f32> @offset(16), @location(2), @interpolate(perspective, centroid)
color2:vec4<f32> @offset(32), @location(3), @interpolate(flat)
}
$B1: { # root
%builtins:ptr<private, Builtins, read_write> = var
%colors:ptr<private, Colors, read_write> = var
}
%foo_inner = func():void {
$B2: {
%4:ptr<private, vec4<f32>, read_write> = access %builtins, 0u
store %4, vec4<f32>(1.0f)
%5:ptr<private, vec4<f32>, read_write> = access %colors, 0u
store %5, vec4<f32>(0.5f)
%6:ptr<private, vec4<f32>, read_write> = access %colors, 1u
store %6, vec4<f32>(0.25f)
ret
}
}
%foo = @vertex func():tint_symbol {
$B3: {
%8:void = call %foo_inner
%9:ptr<private, vec4<f32>, read_write> = access %builtins, 0u
%10:vec4<f32> = load %9
%11:ptr<private, vec4<f32>, read_write> = access %colors, 0u
%12:vec4<f32> = load %11
%13:ptr<private, vec4<f32>, read_write> = access %colors, 1u
%14:vec4<f32> = load %13
%15:tint_symbol = construct %10, %12, %14
ret %15
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Outputs_UsedByMultipleEntryPoints) {
auto* position = b.Var("position", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kPosition;
attributes.invariant = true;
position->SetAttributes(std::move(attributes));
}
auto* color1 = b.Var("color1", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 1u;
color1->SetAttributes(std::move(attributes));
}
auto* color2 = b.Var("color2", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 1u;
attributes.interpolation = core::Interpolation{core::InterpolationType::kPerspective,
core::InterpolationSampling::kCentroid};
color2->SetAttributes(std::move(attributes));
}
mod.root_block->Append(position);
mod.root_block->Append(color1);
mod.root_block->Append(color2);
auto* ep1 = b.Function("main1", ty.void_(), core::ir::Function::PipelineStage::kVertex);
b.Append(ep1->Block(), [&] { //
b.Store(position, b.Splat<vec4<f32>>(1_f));
b.Return(ep1);
});
auto* ep2 = b.Function("main2", ty.void_(), core::ir::Function::PipelineStage::kVertex);
b.Append(ep2->Block(), [&] { //
b.Store(position, b.Splat<vec4<f32>>(1_f));
b.Store(color1, b.Splat<vec4<f32>>(0.5_f));
b.Return(ep2);
});
auto* ep3 = b.Function("main3", ty.void_(), core::ir::Function::PipelineStage::kVertex);
b.Append(ep3->Block(), [&] { //
b.Store(position, b.Splat<vec4<f32>>(1_f));
b.Store(color2, b.Splat<vec4<f32>>(0.25_f));
b.Return(ep3);
});
auto* src = R"(
$B1: { # root
%position:ptr<__out, vec4<f32>, read_write> = var @invariant @builtin(position)
%color1:ptr<__out, vec4<f32>, read_write> = var @location(1)
%color2:ptr<__out, vec4<f32>, read_write> = var @location(1) @interpolate(perspective, centroid)
}
%main1 = @vertex func():void {
$B2: {
store %position, vec4<f32>(1.0f)
ret
}
}
%main2 = @vertex func():void {
$B3: {
store %position, vec4<f32>(1.0f)
store %color1, vec4<f32>(0.5f)
ret
}
}
%main3 = @vertex func():void {
$B4: {
store %position, vec4<f32>(1.0f)
store %color2, vec4<f32>(0.25f)
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_symbol = struct @align(16) {
position:vec4<f32> @offset(0), @invariant, @builtin(position)
color1:vec4<f32> @offset(16), @location(1)
}
tint_symbol_1 = struct @align(16) {
position:vec4<f32> @offset(0), @invariant, @builtin(position)
color2:vec4<f32> @offset(16), @location(1), @interpolate(perspective, centroid)
}
$B1: { # root
%position:ptr<private, vec4<f32>, read_write> = var
%color1:ptr<private, vec4<f32>, read_write> = var
%color2:ptr<private, vec4<f32>, read_write> = var
}
%main1_inner = func():void {
$B2: {
store %position, vec4<f32>(1.0f)
ret
}
}
%main2_inner = func():void {
$B3: {
store %position, vec4<f32>(1.0f)
store %color1, vec4<f32>(0.5f)
ret
}
}
%main3_inner = func():void {
$B4: {
store %position, vec4<f32>(1.0f)
store %color2, vec4<f32>(0.25f)
ret
}
}
%main1 = @vertex func():vec4<f32> [@invariant, @position] {
$B5: {
%8:void = call %main1_inner
%9:vec4<f32> = load %position
ret %9
}
}
%main2 = @vertex func():tint_symbol {
$B6: {
%11:void = call %main2_inner
%12:vec4<f32> = load %position
%13:vec4<f32> = load %color1
%14:tint_symbol = construct %12, %13
ret %14
}
}
%main3 = @vertex func():tint_symbol_1 {
$B7: {
%16:void = call %main3_inner
%17:vec4<f32> = load %position
%18:vec4<f32> = load %color2
%19:tint_symbol_1 = construct %17, %18
ret %19
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Output_LoadAndStore) {
auto* color = b.Var("color", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 1u;
color->SetAttributes(std::move(attributes));
}
mod.root_block->Append(color);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] { //
b.Store(color, b.Splat<vec4<f32>>(1_f));
auto* load = b.Load(color);
auto* mul = b.Multiply<vec4<f32>>(load, 2_f);
b.Store(color, mul);
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%color:ptr<__out, vec4<f32>, read_write> = var @location(1)
}
%foo = @fragment func():void {
$B2: {
store %color, vec4<f32>(1.0f)
%3:vec4<f32> = load %color
%4:vec4<f32> = mul %3, 2.0f
store %color, %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%color:ptr<private, vec4<f32>, read_write> = var
}
%foo_inner = func():void {
$B2: {
store %color, vec4<f32>(1.0f)
%3:vec4<f32> = load %color
%4:vec4<f32> = mul %3, 2.0f
store %color, %4
ret
}
}
%foo = @fragment func():vec4<f32> [@location(1)] {
$B3: {
%6:void = call %foo_inner
%7:vec4<f32> = load %color
ret %7
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Output_LoadVectorElementAndStoreVectorElement) {
auto* color = b.Var("color", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 1u;
color->SetAttributes(std::move(attributes));
}
mod.root_block->Append(color);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] { //
b.Store(color, b.Splat<vec4<f32>>(1_f));
auto* load = b.LoadVectorElement(color, 2_u);
auto* mul = b.Multiply<f32>(load, 2_f);
b.StoreVectorElement(color, 2_u, mul);
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%color:ptr<__out, vec4<f32>, read_write> = var @location(1)
}
%foo = @fragment func():void {
$B2: {
store %color, vec4<f32>(1.0f)
%3:f32 = load_vector_element %color, 2u
%4:f32 = mul %3, 2.0f
store_vector_element %color, 2u, %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%color:ptr<private, vec4<f32>, read_write> = var
}
%foo_inner = func():void {
$B2: {
store %color, vec4<f32>(1.0f)
%3:f32 = load_vector_element %color, 2u
%4:f32 = mul %3, 2.0f
store_vector_element %color, 2u, %4
ret
}
}
%foo = @fragment func():vec4<f32> [@location(1)] {
$B3: {
%6:void = call %foo_inner
%7:vec4<f32> = load %color
ret %7
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
TEST_F(SpirvReader_ShaderIOTest, Inputs_And_Outputs) {
auto* position = b.Var("position", ty.ptr(core::AddressSpace::kIn, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kPosition;
attributes.invariant = true;
position->SetAttributes(std::move(attributes));
}
auto* color_in = b.Var("color_in", ty.ptr(core::AddressSpace::kIn, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 0;
color_in->SetAttributes(std::move(attributes));
}
auto* color_out_1 = b.Var("color_out_1", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 1;
color_out_1->SetAttributes(std::move(attributes));
}
auto* color_out_2 = b.Var("color_out_2", ty.ptr(core::AddressSpace::kOut, ty.vec4<f32>()));
{
core::IOAttributes attributes;
attributes.location = 2;
color_out_2->SetAttributes(std::move(attributes));
}
mod.root_block->Append(position);
mod.root_block->Append(color_in);
mod.root_block->Append(color_out_1);
mod.root_block->Append(color_out_2);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] {
auto* position_value = b.Load(position);
auto* color_in_value = b.Load(color_in);
b.Store(color_out_1, position_value);
b.Store(color_out_2, color_in_value);
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%position:ptr<__in, vec4<f32>, read> = var @invariant @builtin(position)
%color_in:ptr<__in, vec4<f32>, read> = var @location(0)
%color_out_1:ptr<__out, vec4<f32>, read_write> = var @location(1)
%color_out_2:ptr<__out, vec4<f32>, read_write> = var @location(2)
}
%foo = @fragment func():void {
$B2: {
%6:vec4<f32> = load %position
%7:vec4<f32> = load %color_in
store %color_out_1, %6
store %color_out_2, %7
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_symbol = struct @align(16) {
color_out_1:vec4<f32> @offset(0), @location(1)
color_out_2:vec4<f32> @offset(16), @location(2)
}
$B1: { # root
%color_out_1:ptr<private, vec4<f32>, read_write> = var
%color_out_2:ptr<private, vec4<f32>, read_write> = var
}
%foo_inner = func(%position:vec4<f32>, %color_in:vec4<f32>):void {
$B2: {
store %color_out_1, %position
store %color_out_2, %color_in
ret
}
}
%foo = @fragment func(%position_1:vec4<f32> [@invariant, @position], %color_in_1:vec4<f32> [@location(0)]):tint_symbol { # %position_1: 'position', %color_in_1: 'color_in'
$B3: {
%9:void = call %foo_inner, %position_1, %color_in_1
%10:vec4<f32> = load %color_out_1
%11:vec4<f32> = load %color_out_2
%12:tint_symbol = construct %10, %11
ret %12
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
// Test that a sample mask array is converted to a scalar u32 for the entry point.
TEST_F(SpirvReader_ShaderIOTest, SampleMask) {
auto* arr = ty.array<u32, 1>();
auto* mask_in = b.Var("mask_in", ty.ptr(core::AddressSpace::kIn, arr));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kSampleMask;
mask_in->SetAttributes(std::move(attributes));
}
auto* mask_out = b.Var("mask_out", ty.ptr(core::AddressSpace::kOut, arr));
{
core::IOAttributes attributes;
attributes.builtin = core::BuiltinValue::kSampleMask;
mask_out->SetAttributes(std::move(attributes));
}
mod.root_block->Append(mask_in);
mod.root_block->Append(mask_out);
auto* ep = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(ep->Block(), [&] {
auto* mask_value = b.Load(mask_in);
auto* doubled = b.Multiply(ty.u32(), b.Access(ty.u32(), mask_value, 0_u), 2_u);
b.Store(mask_out, b.Construct(arr, doubled));
b.Return(ep);
});
auto* src = R"(
$B1: { # root
%mask_in:ptr<__in, array<u32, 1>, read> = var @builtin(sample_mask)
%mask_out:ptr<__out, array<u32, 1>, read_write> = var @builtin(sample_mask)
}
%foo = @fragment func():void {
$B2: {
%4:array<u32, 1> = load %mask_in
%5:u32 = access %4, 0u
%6:u32 = mul %5, 2u
%7:array<u32, 1> = construct %6
store %mask_out, %7
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%mask_out:ptr<private, array<u32, 1>, read_write> = var
}
%foo_inner = func(%mask_in:array<u32, 1>):void {
$B2: {
%4:u32 = access %mask_in, 0u
%5:u32 = mul %4, 2u
%6:array<u32, 1> = construct %5
store %mask_out, %6
ret
}
}
%foo = @fragment func(%mask_in_1:u32 [@sample_mask]):u32 [@sample_mask] { # %mask_in_1: 'mask_in'
$B3: {
%9:array<u32, 1> = construct %mask_in_1
%10:void = call %foo_inner, %9
%11:array<u32, 1> = load %mask_out
%12:u32 = access %11, 0u
ret %12
}
}
)";
Run(ShaderIO);
EXPECT_EQ(expect, str());
}
} // namespace
} // namespace tint::spirv::reader::lower