| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Spirv builtin definition file // |
| // // |
| // After modifying this file, run: // |
| // tools/run gen // |
| // from the Dawn source directory. // |
| // // |
| // See docs/tint/intrinsic_definition_files.md for syntax // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| import "src/tint/lang/core/address_space.def" |
| import "src/tint/lang/core/access.def" |
| import "src/tint/lang/core/texel_format.def" |
| |
| type bool |
| type f32 |
| type f16 |
| type i32 |
| type u32 |
| type vec2<T> |
| type vec3<T> |
| type vec4<T> |
| type mat2x2<T> |
| type mat2x3<T> |
| type mat2x4<T> |
| type mat3x2<T> |
| type mat3x3<T> |
| type mat3x4<T> |
| type mat4x2<T> |
| type mat4x3<T> |
| type mat4x4<T> |
| @display("vec{N}<{T}>") type vec<N: num, T> |
| @display("mat{N}x{M}<{T}>") type mat<N: num, M: num, T> |
| type atomic<T> |
| type sampler |
| type sampler_comparison |
| type texture_1d<T> |
| type texture_2d<T> |
| type texture_2d_array<T> |
| type texture_3d<T> |
| type texture_cube<T> |
| type texture_cube_array<T> |
| type texture_multisampled_2d<T> |
| type texture_depth_2d |
| type texture_depth_2d_array |
| type texture_depth_cube |
| type texture_depth_cube_array |
| type texture_depth_multisampled_2d |
| type texture_storage_1d<F: texel_format, A: access> |
| type texture_storage_2d<F: texel_format, A: access> |
| type texture_storage_2d_array<F: texel_format, A: access> |
| type texture_storage_3d<F: texel_format, A: access> |
| type ptr<S: address_space, T, A: access> |
| type input_attachment<T> |
| |
| type struct_with_runtime_array |
| type sampled_image<T> |
| |
| match f32_f16: f32 | f16 |
| match iu32: i32 | u32 |
| match fiu32: f32 | i32 | u32 |
| match scalar: f32 | f16 | i32 | u32 | bool |
| |
| match read_write: access.read_write |
| match storage |
| : address_space.storage |
| match workgroup_or_storage |
| : address_space.workgroup |
| | address_space.storage |
| |
| match samplers |
| : sampler |
| | sampler_comparison |
| |
| match f32_texel_format |
| : texel_format.r8unorm |
| | texel_format.bgra8unorm |
| | texel_format.rgba8unorm |
| | texel_format.rgba8snorm |
| | texel_format.rgba16float |
| | texel_format.r32float |
| | texel_format.rg32float |
| | texel_format.rgba32float |
| match i32_texel_format |
| : texel_format.rgba8sint |
| | texel_format.rgba16sint |
| | texel_format.r32sint |
| | texel_format.rg32sint |
| | texel_format.rgba32sint |
| match u32_texel_format |
| : texel_format.rgba8uint |
| | texel_format.rgba16uint |
| | texel_format.r32uint |
| | texel_format.rg32uint |
| | texel_format.rgba32uint |
| |
| match readable |
| : access.read |
| | access.read_write |
| match writable |
| : access.write |
| | access.read_write |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Builtin Functions // |
| //////////////////////////////////////////////////////////////////////////////// |
| implicit(I: u32, A: access) fn array_length(ptr<storage, struct_with_runtime_array, A>, I) -> u32 |
| |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_and(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_compare_exchange(ptr<S, atomic<T>, read_write>, U, U, U, T, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_exchange(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_iadd(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_isub(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_load(ptr<S, atomic<T>, read_write>, U, U) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_or(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_smax(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_smin(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_store(ptr<S, atomic<T>, read_write>, U, U, T) |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_umax(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_umin(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_xor(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| |
| implicit(N: num, T: f32_f16) fn dot(vec<N, T>, vec<N, T>) -> T |
| |
| implicit(A: f32, B: iu32) fn image_dref_gather(sampled_image<texture_depth_2d>, vec2<f32>, A, B) -> vec4<f32> |
| implicit(A: f32, B: iu32, C: iu32) fn image_dref_gather(sampled_image<texture_depth_2d>, vec2<f32>, A, B, vec2<C>) -> vec4<f32> |
| implicit(A: f32, B: iu32) fn image_dref_gather(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B) -> vec4<f32> |
| implicit(A: f32, B: iu32, C: iu32) fn image_dref_gather(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B, vec2<C>) -> vec4<f32> |
| implicit(A: f32, B: iu32) fn image_dref_gather(sampled_image<texture_depth_cube>, vec3<f32>, A, B) -> vec4<f32> |
| implicit(A: f32, B: iu32) fn image_dref_gather(sampled_image<texture_depth_cube_array>, vec4<f32>, A, B) -> vec4<f32> |
| |
| implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_1d<T>, C, I, S) -> vec4<T> |
| implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_2d<T>, vec2<C>, I, S) -> vec4<T> |
| implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_2d_array<T>, vec3<C>, I, S) -> vec4<T> |
| implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_3d<T>, vec3<C>, I, S) -> vec4<T> |
| implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_multisampled_2d<T>, vec2<C>, I, S) -> vec4<T> |
| implicit(I: iu32, C: iu32, S: iu32) fn image_fetch(texture_depth_2d, vec2<C>, I, S) -> vec4<f32> |
| implicit(I: iu32, C: iu32, S: iu32) fn image_fetch(texture_depth_2d_array, vec3<C>, I, S) -> vec4<f32> |
| implicit(I: iu32, C: iu32, S: iu32) fn image_fetch(texture_depth_multisampled_2d, vec2<C>, I, S) -> vec4<f32> |
| |
| implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_1d<T> >, vec2<f32>, A, B) -> vec4<T> |
| implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_2d<T> >, vec2<f32>, A, B) -> vec4<T> |
| implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_2d<T> >, vec2<f32>, A, B, vec2<i32>) -> vec4<T> |
| implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_2d_array<T> >, vec3<f32>, A, B) -> vec4<T> |
| implicit(T: fiu32, A: iu32, B: iu32, C: iu32) fn image_gather(sampled_image<texture_2d_array<T> >, vec3<f32>, A, B, vec2<C>) -> vec4<T> |
| implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_3d<T> >, vec2<f32>, A, B) -> vec4<T> |
| implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_cube<T> >, vec3<f32>, A, B) -> vec4<T> |
| implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_cube_array<T> >, vec4<f32>, A, B) -> vec4<T> |
| implicit(A: iu32, B: iu32) fn image_gather(sampled_image<texture_depth_2d>, vec2<f32>, A, B) -> vec4<f32> |
| implicit(A: iu32, B: iu32, C: iu32) fn image_gather(sampled_image<texture_depth_2d>, vec2<f32>, A, B, vec2<C>) -> vec4<f32> |
| implicit(A: iu32, B: iu32) fn image_gather(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B) -> vec4<f32> |
| implicit(A: iu32, B: iu32, C: iu32) fn image_gather(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B, vec2<C>) -> vec4<f32> |
| implicit(A: iu32, B: iu32) fn image_gather(sampled_image<texture_depth_cube>, vec3<f32>, A, B) -> vec4<f32> |
| implicit(A: iu32, B: iu32) fn image_gather(sampled_image<texture_depth_cube_array>, vec4<f32>, A, B) -> vec4<f32> |
| |
| implicit(T: fiu32) fn image_query_size(texture_1d<T>) -> u32 |
| implicit(T: fiu32) fn image_query_size(texture_2d<T>) -> vec2<u32> |
| implicit(T: fiu32) fn image_query_size(texture_2d_array<T>) -> vec3<u32> |
| implicit(T: fiu32) fn image_query_size(texture_3d<T>) -> vec3<u32> |
| implicit(T: fiu32) fn image_query_size(texture_cube<T>) -> vec2<u32> |
| implicit(T: fiu32) fn image_query_size(texture_cube_array<T>) -> vec3<u32> |
| implicit(T: fiu32) fn image_query_size(texture_multisampled_2d<T>) -> vec2<u32> |
| fn image_query_size(texture_depth_2d) -> vec2<u32> |
| fn image_query_size(texture_depth_2d_array) -> vec3<u32> |
| fn image_query_size(texture_depth_cube) -> vec2<u32> |
| fn image_query_size(texture_depth_cube_array) -> vec3<u32> |
| fn image_query_size(texture_depth_multisampled_2d) -> vec2<u32> |
| implicit(F: texel_format, A: access) fn image_query_size(texture_storage_1d<F, A>) -> u32 |
| implicit(F: texel_format, A: access) fn image_query_size(texture_storage_2d<F, A>) -> vec2<u32> |
| implicit(F: texel_format, A: access) fn image_query_size(texture_storage_2d_array<F, A>) -> vec3<u32> |
| implicit(F: texel_format, A: access) fn image_query_size(texture_storage_3d<F, A>) -> vec3<u32> |
| |
| implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_1d<T>, A) -> u32 |
| implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_2d<T>, A) -> vec2<u32> |
| implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_2d_array<T>, A) -> vec3<u32> |
| implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_3d<T>, A) -> vec3<u32> |
| implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_cube<T>, A) -> vec2<u32> |
| implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_cube_array<T>, A) -> vec3<u32> |
| implicit(A: iu32) fn image_query_size_lod(texture_depth_2d, A) -> vec2<u32> |
| implicit(A: iu32) fn image_query_size_lod(texture_depth_2d_array, A) -> vec3<u32> |
| implicit(A: iu32) fn image_query_size_lod(texture_depth_cube, A) -> vec2<u32> |
| implicit(A: iu32) fn image_query_size_lod(texture_depth_cube_array, A) -> vec3<u32> |
| |
| implicit(F: f32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_1d<F, A>, C, S) -> vec4<f32> |
| implicit(F: i32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_1d<F, A>, C, S) -> vec4<i32> |
| implicit(F: u32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_1d<F, A>, C, S) -> vec4<u32> |
| implicit(F: f32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d<F, A>, vec2<C>, S) -> vec4<f32> |
| implicit(F: i32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d<F, A>, vec2<C>, S) -> vec4<i32> |
| implicit(F: u32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d<F, A>, vec2<C>, S) -> vec4<u32> |
| implicit(F: f32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d_array<F, A>, vec3<C>, S) -> vec4<f32> |
| implicit(F: i32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d_array<F, A>, vec3<C>, S) -> vec4<i32> |
| implicit(F: u32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d_array<F, A>, vec3<C>, S) -> vec4<u32> |
| implicit(F: f32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_3d<F, A>, vec3<C>, S) -> vec4<f32> |
| implicit(F: i32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_3d<F, A>, vec3<C>, S) -> vec4<i32> |
| implicit(F: u32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_3d<F, A>, vec3<C>, S) -> vec4<u32> |
| implicit(T: fiu32, C: iu32) fn image_read(input_attachment: input_attachment<T>, vec2<C>) -> vec4<T> |
| |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_1d<T> >, f32, C) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, f32) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, f32, vec2<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, vec2<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32, vec2<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, f32, vec3<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, vec3<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_cube<T> >, vec3<f32>, C) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_cube<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_cube_array<T> >, vec4<f32>, C) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_cube_array<T> >, vec4<f32>, C, f32) -> vec4<f32> |
| implicit(C: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, C) -> vec4<f32> |
| implicit(C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, C, vec2<D>) -> vec4<f32> |
| implicit(C: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_cube>, vec3<f32>, C) -> vec4<f32> |
| implicit(C: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, C) -> vec4<f32> |
| implicit(C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, C, vec2<D>) -> vec4<f32> |
| implicit(C: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_cube_array>, vec4<f32>, C) -> vec4<f32> |
| |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, f32) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<f32>, vec2<f32>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, f32, vec2<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<f32>, vec2<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<f32>, vec2<f32>, vec2<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, vec2<f32>, vec2<f32>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32, vec2<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, vec2<f32>, vec2<f32>, vec2<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, vec3<f32>, vec3<f32>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, f32, vec3<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, vec3<f32>, vec3<f32>, vec3<D>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_cube<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_cube<T> >, vec3<f32>, C, vec3<f32>, vec3<f32>) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_cube_array<T> >, vec4<f32>, C, f32) -> vec4<f32> |
| implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_cube_array<T> >, vec4<f32>, C, vec3<f32>, vec3<f32>) -> vec4<f32> |
| implicit(C: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, C, f32) -> vec4<f32> |
| implicit(C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, C, f32, vec2<D>) -> vec4<f32> |
| implicit(C: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, C, f32) -> vec4<f32> |
| implicit(C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, C, f32, vec2<D>) -> vec4<f32> |
| implicit(C: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_cube>, vec3<f32>, C, f32) -> vec4<f32> |
| implicit(C: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_cube_array>, vec4<f32>, C, f32) -> vec4<f32> |
| |
| implicit(C: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, f32, C) -> f32 |
| implicit(C: iu32, D: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, f32, C, vec2<D>) -> f32 |
| implicit(C: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C) -> f32 |
| implicit(C: iu32, D: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C, vec2<D>) -> f32 |
| implicit(C: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_cube>, vec3<f32>, f32, C) -> f32 |
| implicit(C: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_cube_array>, vec4<f32>, f32, C) -> f32 |
| |
| implicit(C: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, f32, C, f32) -> f32 |
| implicit(C: iu32, D: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, f32, C, f32, vec2<D>) -> f32 |
| implicit(C: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C, f32) -> f32 |
| implicit(C: iu32, D: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C, f32, vec2<D>) -> f32 |
| implicit(C: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_cube>, vec3<f32>, f32, C, f32) -> f32 |
| implicit(C: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_cube_array>, vec4<f32>, f32, C, f32) -> f32 |
| |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_1d<f32_texel_format, writable>, C, vec4<f32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_1d<i32_texel_format, writable>, C, vec4<i32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_1d<u32_texel_format, writable>, C, vec4<u32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d<f32_texel_format, writable>, vec2<C>, vec4<f32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d<i32_texel_format, writable>, vec2<C>, vec4<i32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d<u32_texel_format, writable>, vec2<C>, vec4<u32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d_array<f32_texel_format, writable>, vec3<C>, vec4<f32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d_array<i32_texel_format, writable>, vec3<C>, vec4<i32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d_array<u32_texel_format, writable>, vec3<C>, vec4<u32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_3d<f32_texel_format, writable>, vec3<C>, vec4<f32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_3d<i32_texel_format, writable>, vec3<C>, vec4<i32>, D) |
| implicit(C: iu32, D: iu32) fn image_write(texture_storage_3d<u32_texel_format, writable>, vec3<C>, vec4<u32>, D) |
| |
| implicit(T: f32_f16, K: num, C: num, R: num) fn matrix_times_matrix(mat<K, R, T>, mat<C, K, T>) -> mat<C, R, T> |
| implicit(T: f32_f16, N: num, M: num) fn matrix_times_scalar(mat<N, M, T>, T) -> mat<N, M, T> |
| implicit(T: f32_f16, N: num, M: num) fn matrix_times_vector(mat<N, M, T>, vec<N, T>) -> vec<M, T> |
| |
| implicit(T: fiu32, S: samplers) fn sampled_image(texture_1d<T>, S) -> sampled_image<texture_1d<T> > |
| implicit(T: fiu32, S: samplers) fn sampled_image(texture_2d<T>, S) -> sampled_image<texture_2d<T> > |
| implicit(T: fiu32, S: samplers) fn sampled_image(texture_2d_array<T>, S) -> sampled_image<texture_2d_array<T> > |
| implicit(T: fiu32, S: samplers) fn sampled_image(texture_3d<T>, S) -> sampled_image<texture_3d<T> > |
| implicit(T: fiu32, S: samplers) fn sampled_image(texture_cube<T>, S) -> sampled_image<texture_cube<T> > |
| implicit(T: fiu32, S: samplers) fn sampled_image(texture_cube_array<T>, S) -> sampled_image<texture_cube_array<T> > |
| implicit(S: samplers) fn sampled_image(texture_depth_2d, S) -> sampled_image<texture_depth_2d> |
| implicit(S: samplers) fn sampled_image(texture_depth_2d_array, S) -> sampled_image<texture_depth_2d_array> |
| implicit(S: samplers) fn sampled_image(texture_depth_cube, S) -> sampled_image<texture_depth_cube> |
| implicit(S: samplers) fn sampled_image(texture_depth_cube_array, S) -> sampled_image<texture_depth_cube_array> |
| |
| implicit(T: scalar) fn select(bool, T, T) -> T |
| implicit(N: num, T: scalar) fn select(vec<N, bool>, vec<N, T>, vec<N, T>) -> vec<N, T> |
| |
| implicit(T: f32_f16, N: num, M: num) fn vector_times_matrix(vec<N, T>, mat<M, N, T>) -> vec<M, T> |
| implicit(T: f32_f16, N: num) fn vector_times_scalar(vec<N, T>, T) -> vec<N, T> |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // SPV_KHR_integer_dot_product instructions |
| //////////////////////////////////////////////////////////////////////////////// |
| fn sdot(u32, u32, u32) -> i32 |
| fn udot(u32, u32, u32) -> u32 |