blob: 020878943aedd4e6b028ee5d4ba2994c14a3c92b [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////
// Spirv builtin definition file //
// //
// After modifying this file, run: //
// tools/run gen //
// from the Dawn source directory. //
// //
// See docs/tint/intrinsic_definition_files.md for syntax //
////////////////////////////////////////////////////////////////////////////////
import "src/tint/lang/core/address_space.def"
import "src/tint/lang/core/access.def"
import "src/tint/lang/core/texel_format.def"
type bool
type f32
type f16
type i32
type u32
type vec2<T>
type vec3<T>
type vec4<T>
type mat2x2<T>
type mat2x3<T>
type mat2x4<T>
type mat3x2<T>
type mat3x3<T>
type mat3x4<T>
type mat4x2<T>
type mat4x3<T>
type mat4x4<T>
@display("vec{N}<{T}>") type vec<N: num, T>
@display("mat{N}x{M}<{T}>") type mat<N: num, M: num, T>
type atomic<T>
type sampler
type sampler_comparison
type texture_1d<T>
type texture_2d<T>
type texture_2d_array<T>
type texture_3d<T>
type texture_cube<T>
type texture_cube_array<T>
type texture_multisampled_2d<T>
type texture_depth_2d
type texture_depth_2d_array
type texture_depth_cube
type texture_depth_cube_array
type texture_depth_multisampled_2d
type texture_storage_1d<F: texel_format, A: access>
type texture_storage_2d<F: texel_format, A: access>
type texture_storage_2d_array<F: texel_format, A: access>
type texture_storage_3d<F: texel_format, A: access>
type ptr<S: address_space, T, A: access>
type input_attachment<T>
type struct_with_runtime_array
type sampled_image<T>
match f32_f16: f32 | f16
match iu32: i32 | u32
match fiu32: f32 | i32 | u32
match scalar: f32 | f16 | i32 | u32 | bool
match read_write: access.read_write
match storage
: address_space.storage
match workgroup_or_storage
: address_space.workgroup
| address_space.storage
match samplers
: sampler
| sampler_comparison
match f32_texel_format
: texel_format.r8unorm
| texel_format.bgra8unorm
| texel_format.rgba8unorm
| texel_format.rgba8snorm
| texel_format.rgba16float
| texel_format.r32float
| texel_format.rg32float
| texel_format.rgba32float
match i32_texel_format
: texel_format.rgba8sint
| texel_format.rgba16sint
| texel_format.r32sint
| texel_format.rg32sint
| texel_format.rgba32sint
match u32_texel_format
: texel_format.rgba8uint
| texel_format.rgba16uint
| texel_format.r32uint
| texel_format.rg32uint
| texel_format.rgba32uint
match readable
: access.read
| access.read_write
match writable
: access.write
| access.read_write
////////////////////////////////////////////////////////////////////////////////
// Builtin Functions //
////////////////////////////////////////////////////////////////////////////////
implicit(I: u32, A: access) fn array_length(ptr<storage, struct_with_runtime_array, A>, I) -> u32
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_and(ptr<S, atomic<T>, read_write>, U, U, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_compare_exchange(ptr<S, atomic<T>, read_write>, U, U, U, T, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_exchange(ptr<S, atomic<T>, read_write>, U, U, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_iadd(ptr<S, atomic<T>, read_write>, U, U, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_isub(ptr<S, atomic<T>, read_write>, U, U, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_load(ptr<S, atomic<T>, read_write>, U, U) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_or(ptr<S, atomic<T>, read_write>, U, U, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_smax(ptr<S, atomic<T>, read_write>, U, U, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_smin(ptr<S, atomic<T>, read_write>, U, U, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_store(ptr<S, atomic<T>, read_write>, U, U, T)
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_umax(ptr<S, atomic<T>, read_write>, U, U, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_umin(ptr<S, atomic<T>, read_write>, U, U, T) -> T
@stage("fragment", "compute") implicit(T: iu32, U: u32, S: workgroup_or_storage) fn atomic_xor(ptr<S, atomic<T>, read_write>, U, U, T) -> T
implicit(N: num, T: f32_f16) fn dot(vec<N, T>, vec<N, T>) -> T
implicit(A: f32, B: iu32) fn image_dref_gather(sampled_image<texture_depth_2d>, vec2<f32>, A, B) -> vec4<f32>
implicit(A: f32, B: iu32, C: iu32) fn image_dref_gather(sampled_image<texture_depth_2d>, vec2<f32>, A, B, vec2<C>) -> vec4<f32>
implicit(A: f32, B: iu32) fn image_dref_gather(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B) -> vec4<f32>
implicit(A: f32, B: iu32, C: iu32) fn image_dref_gather(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B, vec2<C>) -> vec4<f32>
implicit(A: f32, B: iu32) fn image_dref_gather(sampled_image<texture_depth_cube>, vec3<f32>, A, B) -> vec4<f32>
implicit(A: f32, B: iu32) fn image_dref_gather(sampled_image<texture_depth_cube_array>, vec4<f32>, A, B) -> vec4<f32>
implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_1d<T>, C, I, S) -> vec4<T>
implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_2d<T>, vec2<C>, I, S) -> vec4<T>
implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_2d_array<T>, vec3<C>, I, S) -> vec4<T>
implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_3d<T>, vec3<C>, I, S) -> vec4<T>
implicit(T: fiu32, C: iu32, I: iu32, S: iu32) fn image_fetch(texture_multisampled_2d<T>, vec2<C>, I, S) -> vec4<T>
implicit(I: iu32, C: iu32, S: iu32) fn image_fetch(texture_depth_2d, vec2<C>, I, S) -> vec4<f32>
implicit(I: iu32, C: iu32, S: iu32) fn image_fetch(texture_depth_2d_array, vec3<C>, I, S) -> vec4<f32>
implicit(I: iu32, C: iu32, S: iu32) fn image_fetch(texture_depth_multisampled_2d, vec2<C>, I, S) -> vec4<f32>
implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_1d<T> >, vec2<f32>, A, B) -> vec4<T>
implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_2d<T> >, vec2<f32>, A, B) -> vec4<T>
implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_2d<T> >, vec2<f32>, A, B, vec2<i32>) -> vec4<T>
implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_2d_array<T> >, vec3<f32>, A, B) -> vec4<T>
implicit(T: fiu32, A: iu32, B: iu32, C: iu32) fn image_gather(sampled_image<texture_2d_array<T> >, vec3<f32>, A, B, vec2<C>) -> vec4<T>
implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_3d<T> >, vec2<f32>, A, B) -> vec4<T>
implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_cube<T> >, vec3<f32>, A, B) -> vec4<T>
implicit(T: fiu32, A: iu32, B: iu32) fn image_gather(sampled_image<texture_cube_array<T> >, vec4<f32>, A, B) -> vec4<T>
implicit(A: iu32, B: iu32) fn image_gather(sampled_image<texture_depth_2d>, vec2<f32>, A, B) -> vec4<f32>
implicit(A: iu32, B: iu32, C: iu32) fn image_gather(sampled_image<texture_depth_2d>, vec2<f32>, A, B, vec2<C>) -> vec4<f32>
implicit(A: iu32, B: iu32) fn image_gather(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B) -> vec4<f32>
implicit(A: iu32, B: iu32, C: iu32) fn image_gather(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B, vec2<C>) -> vec4<f32>
implicit(A: iu32, B: iu32) fn image_gather(sampled_image<texture_depth_cube>, vec3<f32>, A, B) -> vec4<f32>
implicit(A: iu32, B: iu32) fn image_gather(sampled_image<texture_depth_cube_array>, vec4<f32>, A, B) -> vec4<f32>
implicit(T: fiu32) fn image_query_size(texture_1d<T>) -> u32
implicit(T: fiu32) fn image_query_size(texture_2d<T>) -> vec2<u32>
implicit(T: fiu32) fn image_query_size(texture_2d_array<T>) -> vec3<u32>
implicit(T: fiu32) fn image_query_size(texture_3d<T>) -> vec3<u32>
implicit(T: fiu32) fn image_query_size(texture_cube<T>) -> vec2<u32>
implicit(T: fiu32) fn image_query_size(texture_cube_array<T>) -> vec3<u32>
implicit(T: fiu32) fn image_query_size(texture_multisampled_2d<T>) -> vec2<u32>
fn image_query_size(texture_depth_2d) -> vec2<u32>
fn image_query_size(texture_depth_2d_array) -> vec3<u32>
fn image_query_size(texture_depth_cube) -> vec2<u32>
fn image_query_size(texture_depth_cube_array) -> vec3<u32>
fn image_query_size(texture_depth_multisampled_2d) -> vec2<u32>
implicit(F: texel_format, A: access) fn image_query_size(texture_storage_1d<F, A>) -> u32
implicit(F: texel_format, A: access) fn image_query_size(texture_storage_2d<F, A>) -> vec2<u32>
implicit(F: texel_format, A: access) fn image_query_size(texture_storage_2d_array<F, A>) -> vec3<u32>
implicit(F: texel_format, A: access) fn image_query_size(texture_storage_3d<F, A>) -> vec3<u32>
implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_1d<T>, A) -> u32
implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_2d<T>, A) -> vec2<u32>
implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_2d_array<T>, A) -> vec3<u32>
implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_3d<T>, A) -> vec3<u32>
implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_cube<T>, A) -> vec2<u32>
implicit(T: fiu32, A: iu32) fn image_query_size_lod(texture_cube_array<T>, A) -> vec3<u32>
implicit(A: iu32) fn image_query_size_lod(texture_depth_2d, A) -> vec2<u32>
implicit(A: iu32) fn image_query_size_lod(texture_depth_2d_array, A) -> vec3<u32>
implicit(A: iu32) fn image_query_size_lod(texture_depth_cube, A) -> vec2<u32>
implicit(A: iu32) fn image_query_size_lod(texture_depth_cube_array, A) -> vec3<u32>
implicit(F: f32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_1d<F, A>, C, S) -> vec4<f32>
implicit(F: i32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_1d<F, A>, C, S) -> vec4<i32>
implicit(F: u32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_1d<F, A>, C, S) -> vec4<u32>
implicit(F: f32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d<F, A>, vec2<C>, S) -> vec4<f32>
implicit(F: i32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d<F, A>, vec2<C>, S) -> vec4<i32>
implicit(F: u32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d<F, A>, vec2<C>, S) -> vec4<u32>
implicit(F: f32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d_array<F, A>, vec3<C>, S) -> vec4<f32>
implicit(F: i32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d_array<F, A>, vec3<C>, S) -> vec4<i32>
implicit(F: u32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_2d_array<F, A>, vec3<C>, S) -> vec4<u32>
implicit(F: f32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_3d<F, A>, vec3<C>, S) -> vec4<f32>
implicit(F: i32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_3d<F, A>, vec3<C>, S) -> vec4<i32>
implicit(F: u32_texel_format, A: readable, C: iu32, S: iu32) fn image_read(texture_storage_3d<F, A>, vec3<C>, S) -> vec4<u32>
implicit(T: fiu32, C: iu32) fn image_read(input_attachment: input_attachment<T>, vec2<C>) -> vec4<T>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_1d<T> >, f32, C) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, f32) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, f32, vec2<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, vec2<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32, vec2<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, f32) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, f32, vec3<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, vec3<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_cube<T> >, vec3<f32>, C) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_cube<T> >, vec3<f32>, C, f32) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_cube_array<T> >, vec4<f32>, C) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_implicit_lod(sampled_image<texture_cube_array<T> >, vec4<f32>, C, f32) -> vec4<f32>
implicit(C: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, C) -> vec4<f32>
implicit(C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, C, vec2<D>) -> vec4<f32>
implicit(C: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_cube>, vec3<f32>, C) -> vec4<f32>
implicit(C: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, C) -> vec4<f32>
implicit(C: iu32, D: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, C, vec2<D>) -> vec4<f32>
implicit(C: iu32) fn image_sample_implicit_lod(sampled_image<texture_depth_cube_array>, vec4<f32>, C) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, f32) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<f32>, vec2<f32>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, f32, vec2<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<f32>, vec2<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<f32>, vec2<f32>, vec2<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, vec2<f32>, vec2<f32>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32, vec2<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_2d_array<T> >, vec3<f32>, C, vec2<f32>, vec2<f32>, vec2<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, f32) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, vec3<f32>, vec3<f32>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, f32, vec3<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_3d<T> >, vec3<f32>, C, vec3<f32>, vec3<f32>, vec3<D>) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_cube<T> >, vec3<f32>, C, f32) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_cube<T> >, vec3<f32>, C, vec3<f32>, vec3<f32>) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_cube_array<T> >, vec4<f32>, C, f32) -> vec4<f32>
implicit(T: fiu32, C: iu32) fn image_sample_explicit_lod(sampled_image<texture_cube_array<T> >, vec4<f32>, C, vec3<f32>, vec3<f32>) -> vec4<f32>
implicit(C: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, C, f32) -> vec4<f32>
implicit(C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, C, f32, vec2<D>) -> vec4<f32>
implicit(C: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, C, f32) -> vec4<f32>
implicit(C: iu32, D: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, C, f32, vec2<D>) -> vec4<f32>
implicit(C: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_cube>, vec3<f32>, C, f32) -> vec4<f32>
implicit(C: iu32) fn image_sample_explicit_lod(sampled_image<texture_depth_cube_array>, vec4<f32>, C, f32) -> vec4<f32>
implicit(C: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, f32, C) -> f32
implicit(C: iu32, D: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, f32, C, vec2<D>) -> f32
implicit(C: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C) -> f32
implicit(C: iu32, D: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C, vec2<D>) -> f32
implicit(C: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_cube>, vec3<f32>, f32, C) -> f32
implicit(C: iu32) fn image_sample_dref_implicit_lod(sampled_image<texture_depth_cube_array>, vec4<f32>, f32, C) -> f32
implicit(C: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, f32, C, f32) -> f32
implicit(C: iu32, D: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_2d>, vec2<f32>, f32, C, f32, vec2<D>) -> f32
implicit(C: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C, f32) -> f32
implicit(C: iu32, D: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C, f32, vec2<D>) -> f32
implicit(C: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_cube>, vec3<f32>, f32, C, f32) -> f32
implicit(C: iu32) fn image_sample_dref_explicit_lod(sampled_image<texture_depth_cube_array>, vec4<f32>, f32, C, f32) -> f32
implicit(C: iu32, D: iu32) fn image_write(texture_storage_1d<f32_texel_format, writable>, C, vec4<f32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_1d<i32_texel_format, writable>, C, vec4<i32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_1d<u32_texel_format, writable>, C, vec4<u32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d<f32_texel_format, writable>, vec2<C>, vec4<f32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d<i32_texel_format, writable>, vec2<C>, vec4<i32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d<u32_texel_format, writable>, vec2<C>, vec4<u32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d_array<f32_texel_format, writable>, vec3<C>, vec4<f32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d_array<i32_texel_format, writable>, vec3<C>, vec4<i32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_2d_array<u32_texel_format, writable>, vec3<C>, vec4<u32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_3d<f32_texel_format, writable>, vec3<C>, vec4<f32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_3d<i32_texel_format, writable>, vec3<C>, vec4<i32>, D)
implicit(C: iu32, D: iu32) fn image_write(texture_storage_3d<u32_texel_format, writable>, vec3<C>, vec4<u32>, D)
implicit(T: f32_f16, K: num, C: num, R: num) fn matrix_times_matrix(mat<K, R, T>, mat<C, K, T>) -> mat<C, R, T>
implicit(T: f32_f16, N: num, M: num) fn matrix_times_scalar(mat<N, M, T>, T) -> mat<N, M, T>
implicit(T: f32_f16, N: num, M: num) fn matrix_times_vector(mat<N, M, T>, vec<N, T>) -> vec<M, T>
implicit(T: fiu32, S: samplers) fn sampled_image(texture_1d<T>, S) -> sampled_image<texture_1d<T> >
implicit(T: fiu32, S: samplers) fn sampled_image(texture_2d<T>, S) -> sampled_image<texture_2d<T> >
implicit(T: fiu32, S: samplers) fn sampled_image(texture_2d_array<T>, S) -> sampled_image<texture_2d_array<T> >
implicit(T: fiu32, S: samplers) fn sampled_image(texture_3d<T>, S) -> sampled_image<texture_3d<T> >
implicit(T: fiu32, S: samplers) fn sampled_image(texture_cube<T>, S) -> sampled_image<texture_cube<T> >
implicit(T: fiu32, S: samplers) fn sampled_image(texture_cube_array<T>, S) -> sampled_image<texture_cube_array<T> >
implicit(S: samplers) fn sampled_image(texture_depth_2d, S) -> sampled_image<texture_depth_2d>
implicit(S: samplers) fn sampled_image(texture_depth_2d_array, S) -> sampled_image<texture_depth_2d_array>
implicit(S: samplers) fn sampled_image(texture_depth_cube, S) -> sampled_image<texture_depth_cube>
implicit(S: samplers) fn sampled_image(texture_depth_cube_array, S) -> sampled_image<texture_depth_cube_array>
implicit(T: scalar) fn select(bool, T, T) -> T
implicit(N: num, T: scalar) fn select(vec<N, bool>, vec<N, T>, vec<N, T>) -> vec<N, T>
implicit(T: f32_f16, N: num, M: num) fn vector_times_matrix(vec<N, T>, mat<M, N, T>) -> vec<M, T>
implicit(T: f32_f16, N: num) fn vector_times_scalar(vec<N, T>, T) -> vec<N, T>
////////////////////////////////////////////////////////////////////////////////
// SPV_KHR_integer_dot_product instructions
////////////////////////////////////////////////////////////////////////////////
fn sdot(u32, u32, u32) -> i32
fn udot(u32, u32, u32) -> u32