| struct frexp_result_vec4_f32 { |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos : SV_Position; |
| float4 arg_0 = (1.0f).xxxx; |
| float4 v_1 = (0.0f).xxxx; |
| float4 v_2 = frexp(v, v_1); |
| float4 v_3 = float4(sign(v)); |
| frexp_result_vec4_f32 res = {v_2, int4(v_1)}; |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| VertexOutput v_4 = tint_symbol; |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_5 = vertex_main_inner(); |
| vertex_main_outputs v_6 = {v_5.pos}; |