| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; |
| uvec4 textureLoad_6d1fb4() { |
| ivec2 v_2 = ivec2(arg_1); |
| uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1))); |
| v.inner = textureLoad_6d1fb4(); |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; |
| uvec4 textureLoad_6d1fb4() { |
| ivec2 v_2 = ivec2(arg_1); |
| uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1))); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.inner = textureLoad_6d1fb4(); |