#version 460 | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer prevent_dce_block_1_ssbo { | |
vec4 inner; | |
} v; | |
layout(binding = 0, rg32f) uniform highp image2D arg_0; | |
vec4 textureLoad_b4d6c4() { | |
uvec2 arg_1 = uvec2(1u); | |
vec4 res = imageLoad(arg_0, ivec2(arg_1)); | |
return res; | |
} | |
void main() { | |
v.inner = textureLoad_b4d6c4(); | |
} | |
#version 460 | |
layout(binding = 0, std430) | |
buffer prevent_dce_block_1_ssbo { | |
vec4 inner; | |
} v; | |
layout(binding = 0, rg32f) uniform highp image2D arg_0; | |
vec4 textureLoad_b4d6c4() { | |
uvec2 arg_1 = uvec2(1u); | |
vec4 res = imageLoad(arg_0, ivec2(arg_1)); | |
return res; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
v.inner = textureLoad_b4d6c4(); | |
} |