blob: eddd416b6ea970c0a807b1677b425db20ca82f4a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_bbcb7f(texture2d<int, access::write> tint_symbol) {
int2 arg_1 = int2(1);
int4 arg_2 = int4(1);
tint_symbol.write(arg_2, uint2(arg_1));
}
fragment void fragment_main(texture2d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_bbcb7f(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_bbcb7f(tint_symbol_2);
return;
}