#include <metal_stdlib> | |
using namespace metal; | |
void textureStore_bbcb7f(texture2d<int, access::write> tint_symbol) { | |
int2 arg_1 = int2(1); | |
int4 arg_2 = int4(1); | |
tint_symbol.write(arg_2, uint2(arg_1)); | |
} | |
fragment void fragment_main(texture2d<int, access::write> tint_symbol_1 [[texture(0)]]) { | |
textureStore_bbcb7f(tint_symbol_1); | |
return; | |
} | |
kernel void compute_main(texture2d<int, access::write> tint_symbol_2 [[texture(0)]]) { | |
textureStore_bbcb7f(tint_symbol_2); | |
return; | |
} | |