blob: 1be6faaaa63d7f22373cb74bbb1132b9215f1730 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_d82b0a(texture3d<int, access::write> tint_symbol) {
uint3 arg_1 = uint3(1u);
int4 arg_2 = int4(1);
tint_symbol.write(arg_2, uint3(arg_1));
}
fragment void fragment_main(texture3d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_d82b0a(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_d82b0a(tint_symbol_2);
return;
}