commit | 05c839634ba216dcaa4caf6754c593a54b168de0 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Aug 11 13:55:52 2023 +0000 |
committer | James Price <jrprice@google.com> | Fri Aug 11 13:55:52 2023 +0000 |
tree | bb8e15b0d269739881bb968a0868d2df9f322c10 | |
parent | c8144f2ab97c25c9b215a530ba59a8ae0678e882 [diff] |
[msl-writer] Add support for read-write textures Insert a fence after every `textureStore()` on a read-write texture to ensure that writes are visible to subsequent reads. Bug: tint:2007 Change-Id: I2fdbb272a44d4aa21e486e1d05ddd0565d064655 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146246 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.