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dawn
/
dawn
/
05c8daac420965194364a6647bfadf5322c284c2
/
.
/
test
/
tint
/
builtins
/
gen
/
var
/
textureSample
/
0dff6c.wgsl.expected.fxc.hlsl
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Texture2D
arg_0
:
register
(
t0
,
space1
);
SamplerState
arg_1
:
register
(
s1
,
space1
);
void
textureSample_0dff6c
()
{
float2 arg_2
=
(
1.0f
).
xx
;
float
res
=
arg_0
.
Sample
(
arg_1
,
arg_2
,
(
1
).
xx
).
x
;
}
void
fragment_main
()
{
textureSample_0dff6c
();
return
;
}