blob: 5e80f0b505d43ba17302f9d1899d0ed101b8dc1a [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_4dd1bf() {
float3 arg_2 = (1.0f).xxx;
int arg_3 = 1;
float4 res = arg_0.Sample(arg_1, float4(arg_2, float(arg_3)));
}
void fragment_main() {
textureSample_4dd1bf();
return;
}