| struct strided_arr { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr = array<strided_arr, 5u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var I : vec4<f32>; |
| var N : vec4<f32>; |
| var R : vec4<f32>; |
| var r : vec4<f32>; |
| let x_40 : i32 = x_6.x_GLF_uniform_int_values[2].el; |
| let x_43 : i32 = x_6.x_GLF_uniform_int_values[3].el; |
| let x_46 : i32 = x_6.x_GLF_uniform_int_values[4].el; |
| I = bitcast<vec4<f32>>(vec4<u32>(bitcast<u32>(x_40), bitcast<u32>(x_43), bitcast<u32>(x_46), 92985u)); |
| let x_51 : f32 = x_9.x_GLF_uniform_float_values[1].el; |
| N = vec4<f32>(x_51, x_51, x_51, x_51); |
| let x_53 : vec4<f32> = I; |
| R = reflect(x_53, vec4<f32>(0.5, 0.5, 0.5, 0.5)); |
| let x_55 : vec4<f32> = I; |
| let x_57 : f32 = x_9.x_GLF_uniform_float_values[2].el; |
| let x_58 : vec4<f32> = N; |
| let x_59 : vec4<f32> = I; |
| let x_62 : vec4<f32> = N; |
| r = (x_55 - (x_62 * (x_57 * dot(x_58, x_59)))); |
| let x_65 : vec4<f32> = R; |
| let x_66 : vec4<f32> = r; |
| let x_69 : f32 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((distance(x_65, x_66) < x_69)) { |
| let x_75 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| let x_78 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_81 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_84 : i32 = x_6.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_75), f32(x_78), f32(x_81), f32(x_84)); |
| } else { |
| let x_88 : i32 = x_6.x_GLF_uniform_int_values[1].el; |
| let x_89 : f32 = f32(x_88); |
| x_GLF_color = vec4<f32>(x_89, x_89, x_89, x_89); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |