| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var c : vec4<f32>; |
| var a : i32; |
| var i1 : i32; |
| var i2 : i32; |
| var i3 : i32; |
| var i4 : i32; |
| var i5 : i32; |
| var i6 : i32; |
| var i7 : i32; |
| var i8_1 : i32; |
| c = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| a = 0; |
| loop { |
| loop { |
| let x_46 : i32 = a; |
| c[x_46] = 1.0; |
| i1 = 0; |
| loop { |
| let x_52 : i32 = i1; |
| if ((x_52 < 1)) { |
| } else { |
| break; |
| } |
| i2 = 0; |
| loop { |
| let x_59 : i32 = i2; |
| if ((x_59 < 1)) { |
| } else { |
| break; |
| } |
| i3 = 0; |
| loop { |
| let x_66 : i32 = i3; |
| if ((x_66 < 1)) { |
| } else { |
| break; |
| } |
| i4 = 0; |
| loop { |
| let x_73 : i32 = i4; |
| if ((x_73 < 1)) { |
| } else { |
| break; |
| } |
| i5 = 0; |
| loop { |
| let x_80 : i32 = i5; |
| if ((x_80 < 1)) { |
| } else { |
| break; |
| } |
| i6 = 0; |
| loop { |
| let x_87 : i32 = i6; |
| if ((x_87 < 1)) { |
| } else { |
| break; |
| } |
| i7 = 0; |
| loop { |
| let x_94 : i32 = i7; |
| if ((x_94 < 1)) { |
| } else { |
| break; |
| } |
| i8_1 = 0; |
| loop { |
| let x_101 : i32 = i8_1; |
| if ((x_101 < 17)) { |
| } else { |
| break; |
| } |
| let x_104 : i32 = a; |
| a = (x_104 + 1); |
| |
| continuing { |
| let x_106 : i32 = i8_1; |
| i8_1 = (x_106 + 1); |
| } |
| } |
| |
| continuing { |
| let x_108 : i32 = i7; |
| i7 = (x_108 + 1); |
| } |
| } |
| |
| continuing { |
| let x_110 : i32 = i6; |
| i6 = (x_110 + 1); |
| } |
| } |
| |
| continuing { |
| let x_112 : i32 = i5; |
| i5 = (x_112 + 1); |
| } |
| } |
| |
| continuing { |
| let x_114 : i32 = i4; |
| i4 = (x_114 + 1); |
| } |
| } |
| |
| continuing { |
| let x_116 : i32 = i3; |
| i3 = (x_116 + 1); |
| } |
| } |
| |
| continuing { |
| let x_118 : i32 = i2; |
| i2 = (x_118 + 1); |
| } |
| } |
| |
| continuing { |
| let x_120 : i32 = i1; |
| i1 = (x_120 + 1); |
| } |
| } |
| |
| continuing { |
| let x_123 : f32 = gl_FragCoord.x; |
| break if !(x_123 < -1.0); |
| } |
| } |
| |
| continuing { |
| let x_126 : f32 = gl_FragCoord.y; |
| break if !(x_126 < -1.0); |
| } |
| } |
| let x_128 : vec4<f32> = c; |
| x_GLF_color = x_128; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |