commit | 6118351432a444898b53a4edc835340fcd5e00c9 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Tue Mar 14 20:04:14 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 14 20:04:14 2023 +0000 |
tree | 2a1888862633e974c95a6ed5f3927249b3204710 | |
parent | 69e1c4b638d3909635ceb26b6b652a6a2cc28fe7 [diff] |
Refactor common code out from BackendD3D12 to BackendD3D Those common code will be shared between BackendD3D11 and BackendD3D12. And this change will not change any logic. Change-Id: I52a7b1932983d988e1b9656283a123b1c1c82531 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124062 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.