commit | 0619b8c5f6712425ba382aeca9465a607b8a5559 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Nov 03 00:21:53 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Nov 03 00:21:53 2023 +0000 |
tree | e358a244b6f8f4d0b89f32c497215e966b36542a | |
parent | 9a537cd907fe2043040c4f322666954997152bce [diff] |
[tint][fuzzers] Port tint_ast_clone_fuzzer to tint_wgsl_fuzzer Change-Id: Id32540a27513f252a8e75f4fb8b2a7b369d6c8ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/154543 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.