Roll third_party/webgpu-cts/ 15a800b19..7e50fe3c0 (4 commits)

Manual rebase of https://dawn-review.googlesource.com/c/dawn/+/183042
Removed Cq-Include-Trybots and Include-Ci-Only-Tests because they
already passed on that CL.

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/15a800b19007..7e50fe3c028c
 - 7e50fe Fix wrong metadata in video resource meta lists (#3605)
 - 9203dd Fail tests in worker=* mode, when worker can't be created (#3604)
 - 6a2574 Add smoothstep validation tests (#3602)
 - 7f8c14 wgsl: Add tests for operator precedence (#3603)

Created with './tools/run cts roll'

Change-Id: I77abaf2b6b5f0e3a77d826f1905040c5e02df080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/183180
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
6 files changed
tree: 092300ec68f1d65005d0b708c4ff1365ae7198ae
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.