blob: 14c4f5debca747c688abedf98749746b339307d3 [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/ShaderModuleD3D12.h"
#include "common/Assert.h"
#include "common/BitSetIterator.h"
#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
#include "dawn_native/d3d12/PipelineLayoutD3D12.h"
#include <spirv_hlsl.hpp>
namespace dawn_native { namespace d3d12 {
// static
ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
const ShaderModuleDescriptor* descriptor) {
std::unique_ptr<ShaderModule> module(new ShaderModule(device, descriptor));
if (!module)
return DAWN_VALIDATION_ERROR("Unable to create ShaderModule");
DAWN_TRY(module->Initialize(descriptor));
return module.release();
}
ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
: ShaderModuleBase(device, descriptor) {
}
MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
shaderc_spvc::CompileOptions options = GetCompileOptions();
options.SetHLSLShaderModel(51);
// PointCoord and PointSize are not supported in HLSL
// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
// but should be removed once WebGPU requires there is no gl_PointSize builtin.
// See https://github.com/gpuweb/gpuweb/issues/332
options.SetHLSLPointCoordCompat(true);
options.SetHLSLPointSizeCompat(true);
DAWN_TRY(CheckSpvcSuccess(
mSpvcContext.InitializeForHlsl(descriptor->code, descriptor->codeSize, options),
"Unable to initialize instance of spvc"));
spirv_cross::Compiler* compiler;
DAWN_TRY(CheckSpvcSuccess(mSpvcContext.GetCompiler(reinterpret_cast<void**>(&compiler)),
"Unable to get cross compiler"));
DAWN_TRY(ExtractSpirvInfo(*compiler));
} else {
spirv_cross::CompilerHLSL compiler(descriptor->code, descriptor->codeSize);
DAWN_TRY(ExtractSpirvInfo(compiler));
}
return {};
}
ResultOrError<std::string> ShaderModule::GetHLSLSource(PipelineLayout* layout) {
std::unique_ptr<spirv_cross::CompilerHLSL> compiler_impl;
spirv_cross::CompilerHLSL* compiler;
if (!GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
// If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to
// be updated.
spirv_cross::CompilerGLSL::Options options_glsl;
spirv_cross::CompilerHLSL::Options options_hlsl;
options_hlsl.shader_model = 51;
// PointCoord and PointSize are not supported in HLSL
// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
// but should be removed once WebGPU requires there is no gl_PointSize builtin.
// See https://github.com/gpuweb/gpuweb/issues/332
options_hlsl.point_coord_compat = true;
options_hlsl.point_size_compat = true;
compiler_impl = std::make_unique<spirv_cross::CompilerHLSL>(mSpirv);
compiler = compiler_impl.get();
compiler->set_common_options(options_glsl);
compiler->set_hlsl_options(options_hlsl);
}
const ModuleBindingInfo& moduleBindingInfo = GetBindingInfo();
for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
const auto& bindingOffsets = bgl->GetBindingOffsets();
const auto& groupBindingInfo = moduleBindingInfo[group];
for (const auto& it : groupBindingInfo) {
const ShaderBindingInfo& bindingInfo = it.second;
BindingNumber bindingNumber = it.first;
BindingIndex bindingIndex = bgl->GetBindingIndex(bindingNumber);
uint32_t bindingOffset = bindingOffsets[bindingIndex];
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
DAWN_TRY(CheckSpvcSuccess(
mSpvcContext.SetDecoration(bindingInfo.id, SHADERC_SPVC_DECORATION_BINDING,
bindingOffset),
"Unable to set decorating binding before generating HLSL shader w/ "
"spvc"));
} else {
compiler->set_decoration(bindingInfo.id, spv::DecorationBinding, bindingOffset);
}
}
}
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
shaderc_spvc::CompilationResult result;
DAWN_TRY(CheckSpvcSuccess(mSpvcContext.CompileShader(&result),
"Unable to generate HLSL shader w/ spvc"));
std::string result_string;
DAWN_TRY(CheckSpvcSuccess(result.GetStringOutput(&result_string),
"Unable to get HLSL shader text"));
return result_string;
} else {
return compiler->compile();
}
}
}} // namespace dawn_native::d3d12