commit | 4f98dd4706743f077a64b7ff4697d53f72c6498a | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Wed Mar 08 02:45:50 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 08 02:45:50 2023 +0000 |
tree | aeb9cb5199af0edf7ef4cd32142421ef8b3d0e20 | |
parent | 4268044143c83375d88a28267ca70a6e51286499 [diff] |
Add maxFragmentCombinedOutputResources and validation for it. - Suppresses maxStorageTexturesPerShaderStage CTS test because it needs to be modified to adhere to the new limit as well. Bug: dawn:1665 Change-Id: I66c62bd94b613059633888210ec7e7b42dc3a1dc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122461 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.