| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWNNATIVE_METALBACKEND_H_ | |
| #define DAWNNATIVE_METALBACKEND_H_ | |
| #include <dawn/dawn_wsi.h> | |
| #include <dawn_native/DawnNative.h> | |
| // The specifics of the Metal backend expose types in function signatures that might not be | |
| // available in dependent's minimum supported SDK version. Suppress all availability errors using | |
| // clang's pragmas. Dependents using the types without guarded availability will still get errors | |
| // when using the types. | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic ignored "-Wunguarded-availability" | |
| struct __IOSurface; | |
| typedef __IOSurface* IOSurfaceRef; | |
| #ifdef __OBJC__ | |
| # import <Metal/Metal.h> | |
| #endif //__OBJC__ | |
| namespace dawn_native { namespace metal { | |
| DAWN_NATIVE_EXPORT DawnTexture WrapIOSurface(DawnDevice device, | |
| const DawnTextureDescriptor* descriptor, | |
| IOSurfaceRef ioSurface, | |
| uint32_t plane); | |
| // When making Metal interop with other APIs, we need to be careful that QueueSubmit doesn't | |
| // mean that the operations will be visible to other APIs/Metal devices right away. macOS | |
| // does have a global queue of graphics operations, but the command buffers are inserted there | |
| // when they are "scheduled". Submitting other operations before the command buffer is | |
| // scheduled could lead to races in who gets scheduled first and incorrect rendering. | |
| DAWN_NATIVE_EXPORT void WaitForCommandsToBeScheduled(DawnDevice device); | |
| }} // namespace dawn_native::metal | |
| #ifdef __OBJC__ | |
| namespace dawn_native { namespace metal { | |
| DAWN_NATIVE_EXPORT id<MTLDevice> GetMetalDevice(DawnDevice device); | |
| }} // namespace dawn_native::metal | |
| #endif // __OBJC__ | |
| #pragma clang diagnostic pop | |
| #endif // DAWNNATIVE_METALBACKEND_H_ |