| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/msl/writer/raise/shader_io.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "src/tint/lang/core/ir/builder.h" |
| #include "src/tint/lang/core/ir/module.h" |
| #include "src/tint/lang/core/ir/transform/shader_io.h" |
| #include "src/tint/lang/core/ir/validator.h" |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| using namespace tint::core::number_suffixes; // NOLINT |
| |
| namespace tint::msl::writer::raise { |
| |
| namespace { |
| |
| /// State that persists across the whole module and can be shared between entry points. |
| struct PerModuleState { |
| /// The frag_depth clamp arguments. |
| core::ir::Value* frag_depth_clamp_args = nullptr; |
| }; |
| |
| /// PIMPL state for the parts of the shader IO transform specific to MSL. |
| /// For MSL, we take builtin inputs as entry point parameters, move non-builtin inputs to a struct |
| /// passed as an entry point parameter, and wrap outputs in a structure returned by the entry point. |
| struct StateImpl : core::ir::transform::ShaderIOBackendState { |
| /// The configuration options. |
| const ShaderIOConfig& config; |
| |
| /// The per-module state object. |
| PerModuleState& module_state; |
| |
| /// The input parameters of the entry point. |
| Vector<core::ir::FunctionParam*, 4> input_params; |
| |
| /// The list of input indices which map to parameter and optional struct member accesses. |
| struct InputIndex { |
| const uint32_t param_index; |
| const uint32_t member_index; |
| }; |
| Vector<InputIndex, 4> input_indices; |
| |
| /// The output struct type. |
| core::type::Struct* output_struct = nullptr; |
| |
| /// The output values to return from the entry point. |
| Vector<core::ir::Value*, 4> output_values; |
| |
| /// Constructor |
| StateImpl(core::ir::Module& mod, |
| core::ir::Function* f, |
| const ShaderIOConfig& cfg, |
| PerModuleState& mod_state) |
| : ShaderIOBackendState(mod, f), config(cfg), module_state(mod_state) {} |
| |
| /// Destructor |
| ~StateImpl() override {} |
| |
| /// @copydoc ShaderIO::BackendState::FinalizeInputs |
| Vector<core::ir::FunctionParam*, 4> FinalizeInputs() override { |
| Vector<core::type::Manager::StructMemberDesc, 4> input_struct_members; |
| core::ir::FunctionParam* input_struct_param = nullptr; |
| uint32_t input_struct_param_index = 0xffffffff; |
| |
| for (auto input : inputs) { |
| if (input.attributes.builtin) { |
| auto* param = b.FunctionParam(input.name.Name(), input.type); |
| param->SetInvariant(input.attributes.invariant); |
| param->SetBuiltin(input.attributes.builtin.value()); |
| input_indices.Push(InputIndex{static_cast<uint32_t>(input_params.Length()), 0u}); |
| input_params.Push(param); |
| } else { |
| if (!input_struct_param) { |
| input_struct_param = b.FunctionParam("inputs", nullptr); |
| input_struct_param_index = static_cast<uint32_t>(input_params.Length()); |
| input_params.Push(input_struct_param); |
| } |
| input_indices.Push( |
| InputIndex{input_struct_param_index, |
| static_cast<uint32_t>(input_struct_members.Length())}); |
| input_struct_members.Push(input); |
| } |
| } |
| |
| if (!input_struct_members.IsEmpty()) { |
| auto* input_struct = |
| ty.Struct(ir.symbols.New(ir.NameOf(func).Name() + "_inputs"), input_struct_members); |
| switch (func->Stage()) { |
| case core::ir::Function::PipelineStage::kFragment: |
| input_struct->AddUsage(core::type::PipelineStageUsage::kFragmentInput); |
| break; |
| case core::ir::Function::PipelineStage::kVertex: |
| input_struct->AddUsage(core::type::PipelineStageUsage::kVertexInput); |
| break; |
| case core::ir::Function::PipelineStage::kCompute: |
| case core::ir::Function::PipelineStage::kUndefined: |
| TINT_UNREACHABLE(); |
| } |
| input_struct_param->SetType(input_struct); |
| } |
| |
| return input_params; |
| } |
| |
| /// @copydoc ShaderIO::BackendState::FinalizeOutputs |
| const core::type::Type* FinalizeOutputs() override { |
| if (outputs.IsEmpty()) { |
| return ty.void_(); |
| } |
| output_struct = ty.Struct(ir.symbols.New(ir.NameOf(func).Name() + "_outputs"), outputs); |
| switch (func->Stage()) { |
| case core::ir::Function::PipelineStage::kFragment: |
| output_struct->AddUsage(core::type::PipelineStageUsage::kFragmentOutput); |
| break; |
| case core::ir::Function::PipelineStage::kVertex: |
| output_struct->AddUsage(core::type::PipelineStageUsage::kVertexOutput); |
| break; |
| case core::ir::Function::PipelineStage::kCompute: |
| case core::ir::Function::PipelineStage::kUndefined: |
| TINT_UNREACHABLE(); |
| } |
| output_values.Resize(outputs.Length()); |
| return output_struct; |
| } |
| |
| /// @copydoc ShaderIO::BackendState::GetInput |
| core::ir::Value* GetInput(core::ir::Builder& builder, uint32_t idx) override { |
| auto index = input_indices[idx]; |
| auto* param = input_params[index.param_index]; |
| if (param->Type()->Is<core::type::Struct>()) { |
| return builder.Access(inputs[idx].type, param, u32(index.member_index))->Result(0); |
| } else { |
| return param; |
| } |
| } |
| |
| /// @copydoc ShaderIO::BackendState::SetOutput |
| void SetOutput(core::ir::Builder&, uint32_t idx, core::ir::Value* value) override { |
| output_values[idx] = value; |
| } |
| |
| /// @copydoc ShaderIO::BackendState::MakeReturnValue |
| core::ir::Value* MakeReturnValue(core::ir::Builder& builder) override { |
| if (!output_struct) { |
| return nullptr; |
| } |
| return builder.Construct(output_struct, std::move(output_values))->Result(0); |
| } |
| |
| /// @copydoc ShaderIO::BackendState::NeedsVertexPointSize |
| bool NeedsVertexPointSize() const override { return config.emit_vertex_point_size; } |
| }; |
| } // namespace |
| |
| Result<SuccessType> ShaderIO(core::ir::Module& ir, const ShaderIOConfig& config) { |
| auto result = ValidateAndDumpIfNeeded(ir, "ShaderIO transform"); |
| if (result != Success) { |
| return result; |
| } |
| |
| PerModuleState module_state; |
| core::ir::transform::RunShaderIOBase(ir, [&](core::ir::Module& mod, core::ir::Function* func) { |
| return std::make_unique<StateImpl>(mod, func, config, module_state); |
| }); |
| |
| return Success; |
| } |
| |
| } // namespace tint::msl::writer::raise |