| // Copyright 2024 The Dawn & Tint Authors |
| // |
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| |
| #ifndef SRC_TINT_LANG_MSL_WRITER_RAISE_SHADER_IO_H_ |
| #define SRC_TINT_LANG_MSL_WRITER_RAISE_SHADER_IO_H_ |
| |
| #include "src/tint/utils/result/result.h" |
| |
| // Forward declarations. |
| namespace tint::core::ir { |
| class Module; |
| } |
| |
| namespace tint::msl::writer::raise { |
| |
| /// ShaderIOConfig describes the set of configuration options for the ShaderIO transform. |
| struct ShaderIOConfig { |
| /// true if a vertex point size builtin output should be added |
| bool emit_vertex_point_size = false; |
| }; |
| |
| /// ShaderIO is a transform that prepares entry point inputs and outputs for MSL codegen. |
| /// @param module the module to transform |
| /// @param config the configuration |
| /// @returns success or failure |
| Result<SuccessType> ShaderIO(core::ir::Module& module, const ShaderIOConfig& config); |
| |
| } // namespace tint::msl::writer::raise |
| |
| #endif // SRC_TINT_LANG_MSL_WRITER_RAISE_SHADER_IO_H_ |