| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| vector<float16_t, 4> res = vector<float16_t, 4>(float16_t(0.0h), float16_t(1.875h), float16_t(0.0h), float16_t(1.875h)); |
| prevent_dce.Store<vector<float16_t, 4> >(0u, res); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| tint_symbol vertex_main() { |
| float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| C:\src\dawn\Shader@0x000001CFD1C618C0(4,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| C:\src\dawn\Shader@0x000001CFD1C618C0(5,3-19): error X3018: invalid subscript 'Store' |