commit | 23428ea82f02ce26e56f540bf3cc8ab2d39c8996 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Mon May 04 17:10:49 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon May 04 17:10:49 2020 +0000 |
tree | 8ab0260a1a5bae201b8925e023a8253c34946824 | |
parent | a6d7f56cf84f4321381a7c3da32e506ed8357807 [diff] |
Add validation code for texture subresource usage tracking This patch also add validation tests for texture subresource tracking for render pass. Resource usage tracking for compute is per each dispatch() call, I will add it in next patch. BUG=dawn:157 Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.