| // Copyright 2024 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
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| // | |
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| // this list of conditions and the following disclaimer in the documentation | |
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| #ifndef SRC_TINT_UTILS_INTERNAL_LIMITS_H_ | |
| #define SRC_TINT_UTILS_INTERNAL_LIMITS_H_ | |
| #include <cstddef> | |
| #include <cstdint> | |
| // Contains constants for internal limits used within Tint. These limits are not specified in the | |
| // WGSL spec, but are practical heuristics to limit certain operations that are known to cause | |
| // memory or runtime issues, i.e. creation of arrays with 100k elements that cause IR binary | |
| // decoding to take pathologically long times to run. | |
| namespace tint::internal_limits { | |
| // Limits the nest depth of composite types | |
| constexpr size_t kMaxNestDepthOfCompositeType = 255; | |
| // Limits the number of elements in an array type | |
| constexpr int64_t kMaxArrayElementCount = 64LL * 1024; | |
| // The max subgroup size supported. Used in validation. | |
| constexpr int64_t kMaxSubgroupSize = 128; | |
| // A quad (fragment) is composed of four invocations. | |
| constexpr int64_t kQuadSize = 4; | |
| // A @size attribute maximum size | |
| constexpr int64_t kMaxStructMemberPadding = 10LL * 1024 * 1024; | |
| // Limits the size of result types instructions that will be transiently created, i.e. not buffers. | |
| // Specifically prevents unreasonably large initializers when printing in the backend. The related | |
| // minimum maximums from the spec are 8kB, so this 64kB limit should be significantly beyond what a | |
| // user can expect to work. | |
| constexpr int64_t kMaxTemporaryStorageSize = 64LL * 1024; | |
| // Limits the combined size of all private variables in the shader. | |
| // The WGSL spec has a min-max for a single variable of 8KB, so this 8MB limit is well above that. | |
| constexpr int64_t kMaxCombinedPrivateVariableSize = 8LL * 1024 * 1024; | |
| // The maximum number of locations allowed for shader IO. | |
| // This hard limit is derived from spirv-val (kMaxLocations in | |
| // https://github.com/KhronosGroup/SPIRV-Tools/blob/main/source/val/validate_interfaces.cpp). | |
| // Device-specific API limits will likely be much lower, but will be caught by Dawn before | |
| // shader module generation. | |
| constexpr uint32_t kMaxLocations = 4096; | |
| } // namespace tint::internal_limits | |
| #endif // SRC_TINT_UTILS_INTERNAL_LIMITS_H_ |