| SKIP: INVALID | |
| Error parsing GLSL shader: | |
| ERROR: 0:13: 'variable indexing sampler array' : not supported for this version or the enabled extensions | |
| ERROR: 0:13: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |
| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, std140) | |
| uniform f_TintTextureUniformData_ubo { | |
| uvec4 metadata[1]; | |
| } v; | |
| uniform highp sampler2D f_sampled_textures[4]; | |
| void do_texture_load(uint t_indices[1]) { | |
| uint v_1 = (v.metadata[((0u + t_indices[0u]) / 4u)][((0u + t_indices[0u]) % 4u)] - 1u); | |
| uint v_2 = min(uint(0), v_1); | |
| uvec2 v_3 = (uvec2(textureSize(f_sampled_textures[t_indices[0u]], int(v_2))) - uvec2(1u)); | |
| ivec2 v_4 = ivec2(min(uvec2(ivec2(0)), v_3)); | |
| vec4 texture_load = texelFetch(f_sampled_textures[t_indices[0u]], v_4, int(v_2)); | |
| } | |
| void main() { | |
| do_texture_load(uint[1](uint(0))); | |
| } | |
| tint executable returned error: exit status 1 |