| #version 310 es | |
| struct Result { | |
| int member_0; | |
| }; | |
| struct S { | |
| int data[64]; | |
| }; | |
| layout(binding = 0, std140) | |
| uniform ubo_block_1_ubo { | |
| uvec4 inner[1]; | |
| } v; | |
| layout(binding = 1, std430) | |
| buffer result_block_1_ssbo { | |
| Result inner; | |
| } v_1; | |
| shared S s; | |
| void f_inner(uint tint_local_index) { | |
| { | |
| uint v_2 = 0u; | |
| v_2 = tint_local_index; | |
| while(true) { | |
| uint v_3 = v_2; | |
| if ((v_3 >= 64u)) { | |
| break; | |
| } | |
| s.data[v_3] = 0; | |
| { | |
| v_2 = (v_3 + 1u); | |
| } | |
| } | |
| } | |
| barrier(); | |
| uvec4 v_4 = v.inner[0u]; | |
| uint v_5 = min(uint(int(v_4.x)), 63u); | |
| s.data[v_5] = 1; | |
| v_1.inner.member_0 = s.data[3]; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| f_inner(gl_LocalInvocationIndex); | |
| } |