| #extension GL_AMD_gpu_shader_half_float: require |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| layout(binding = 1, std430) |
| uint arrayLength_cbd6b5() { |
| uint res = uint(sb_rw.arg_0.length()); |
| v.tint_symbol = arrayLength_cbd6b5(); |
| #extension GL_AMD_gpu_shader_half_float: require |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| layout(binding = 1, std430) |
| uint arrayLength_cbd6b5() { |
| uint res = uint(sb_rw.arg_0.length()); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.tint_symbol = arrayLength_cbd6b5(); |