blob: c46a4cc98e4a975468b1b0a0dc2a15a30644f415 [file] [log] [blame]
SKIP: INVALID
struct VertexOutput {
float4 pos;
vector<float16_t, 3> prevent_dce;
};
struct vertex_main_outputs {
nointerpolation vector<float16_t, 3> VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 3> sqrt_895a0c() {
vector<float16_t, 3> arg_0 = (float16_t(1.0h)).xxx;
vector<float16_t, 3> res = sqrt(arg_0);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, sqrt_895a0c());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, sqrt_895a0c());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = sqrt_895a0c();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
VertexOutput v_2 = v_1;
VertexOutput v_3 = v_1;
vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos};
return v_4;
}
FXC validation failure:
<scrubbed_path>(3,10-18): error X3000: syntax error: unexpected token 'float16_t'
tint executable returned error: exit status 1