| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0; |
| uvec2 textureDimensions_9573f3() { |
| uvec2 res = uvec2(imageSize(arg_0)); |
| v.tint_symbol = textureDimensions_9573f3(); |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0; |
| uvec2 textureDimensions_9573f3() { |
| uvec2 res = uvec2(imageSize(arg_0)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.tint_symbol = textureDimensions_9573f3(); |