blob: ce7c0191f8451d1c59fcaece469d851078c9dbe9 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
struct tint_GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct tint_ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint tint_pad;
uint tint_pad_1;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
vec3 gamutConversionMatrix_col0;
uint tint_pad_2;
vec3 gamutConversionMatrix_col1;
uint tint_pad_3;
vec3 gamutConversionMatrix_col2;
uint tint_pad_4;
vec2 sampleTransform_col0;
vec2 sampleTransform_col1;
vec2 sampleTransform_col2;
vec2 loadTransform_col0;
vec2 loadTransform_col1;
vec2 loadTransform_col2;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 sampleTransform;
mat3x2 loadTransform;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v_1;
layout(binding = 3, std140)
uniform tint_symbol_3_std140_1_ubo {
tint_ExternalTextureParams_std140 tint_symbol_2;
} v_2;
uniform highp sampler2D arg_0_plane0_arg_1;
uniform highp sampler2D arg_0_plane1_arg_1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_3 = vec3(params.G);
vec3 v_4 = vec3(params.D);
vec3 v_5 = abs(v);
vec3 v_6 = sign(v);
bvec3 v_7 = lessThan(v_5, v_4);
return mix((v_6 * (pow(((params.A * v_5) + params.B), v_3) + params.E)), (v_6 * ((params.C * v_5) + params.F)), v_7);
}
vec4 tint_TextureSampleExternal(tint_ExternalTextureParams params, vec2 coords) {
vec2 v_8 = (params.sampleTransform * vec3(coords, 1.0f));
vec2 v_9 = clamp(v_8, params.samplePlane0RectMin, params.samplePlane0RectMax);
vec3 v_10 = vec3(0.0f);
float v_11 = 0.0f;
if ((params.numPlanes == 1u)) {
vec4 v_12 = textureLod(arg_0_plane0_arg_1, v_9, float(0.0f));
v_10 = v_12.xyz;
v_11 = v_12[3u];
} else {
float v_13 = textureLod(arg_0_plane0_arg_1, v_9, float(0.0f))[0u];
vec2 v_14 = clamp(v_8, params.samplePlane1RectMin, params.samplePlane1RectMax);
v_10 = (vec4(v_13, textureLod(arg_0_plane1_arg_1, v_14, float(0.0f)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_11 = 1.0f;
}
vec3 v_15 = v_10;
vec3 v_16 = vec3(0.0f);
if ((params.doYuvToRgbConversionOnly == 0u)) {
v_16 = tint_GammaCorrection((params.gamutConversionMatrix * tint_GammaCorrection(v_15, params.gammaDecodeParams)), params.gammaEncodeParams);
} else {
v_16 = v_15;
}
return vec4(v_16, v_11);
}
tint_ExternalTextureParams tint_convert_tint_ExternalTextureParams(tint_ExternalTextureParams_std140 tint_input) {
mat3 v_17 = mat3(tint_input.gamutConversionMatrix_col0, tint_input.gamutConversionMatrix_col1, tint_input.gamutConversionMatrix_col2);
mat3x2 v_18 = mat3x2(tint_input.sampleTransform_col0, tint_input.sampleTransform_col1, tint_input.sampleTransform_col2);
return tint_ExternalTextureParams(tint_input.numPlanes, tint_input.doYuvToRgbConversionOnly, tint_input.yuvToRgbConversionMatrix, tint_input.gammaDecodeParams, tint_input.gammaEncodeParams, v_17, v_18, mat3x2(tint_input.loadTransform_col0, tint_input.loadTransform_col1, tint_input.loadTransform_col2), tint_input.samplePlane0RectMin, tint_input.samplePlane0RectMax, tint_input.samplePlane1RectMin, tint_input.samplePlane1RectMax, tint_input.visibleSize, tint_input.plane1CoordFactor);
}
vec4 textureSampleBaseClampToEdge_7c04e6() {
vec2 arg_2 = vec2(1.0f);
tint_ExternalTextureParams v_19 = tint_convert_tint_ExternalTextureParams(v_2.tint_symbol_2);
vec4 res = tint_TextureSampleExternal(v_19, arg_2);
return res;
}
void main() {
v_1.tint_symbol = textureSampleBaseClampToEdge_7c04e6();
}
#version 310 es
struct tint_GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct tint_ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint tint_pad;
uint tint_pad_1;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
vec3 gamutConversionMatrix_col0;
uint tint_pad_2;
vec3 gamutConversionMatrix_col1;
uint tint_pad_3;
vec3 gamutConversionMatrix_col2;
uint tint_pad_4;
vec2 sampleTransform_col0;
vec2 sampleTransform_col1;
vec2 sampleTransform_col2;
vec2 loadTransform_col0;
vec2 loadTransform_col1;
vec2 loadTransform_col2;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 sampleTransform;
mat3x2 loadTransform;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v_1;
layout(binding = 3, std140)
uniform tint_symbol_3_std140_1_ubo {
tint_ExternalTextureParams_std140 tint_symbol_2;
} v_2;
uniform highp sampler2D arg_0_plane0_arg_1;
uniform highp sampler2D arg_0_plane1_arg_1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_3 = vec3(params.G);
vec3 v_4 = vec3(params.D);
vec3 v_5 = abs(v);
vec3 v_6 = sign(v);
bvec3 v_7 = lessThan(v_5, v_4);
return mix((v_6 * (pow(((params.A * v_5) + params.B), v_3) + params.E)), (v_6 * ((params.C * v_5) + params.F)), v_7);
}
vec4 tint_TextureSampleExternal(tint_ExternalTextureParams params, vec2 coords) {
vec2 v_8 = (params.sampleTransform * vec3(coords, 1.0f));
vec2 v_9 = clamp(v_8, params.samplePlane0RectMin, params.samplePlane0RectMax);
vec3 v_10 = vec3(0.0f);
float v_11 = 0.0f;
if ((params.numPlanes == 1u)) {
vec4 v_12 = textureLod(arg_0_plane0_arg_1, v_9, float(0.0f));
v_10 = v_12.xyz;
v_11 = v_12[3u];
} else {
float v_13 = textureLod(arg_0_plane0_arg_1, v_9, float(0.0f))[0u];
vec2 v_14 = clamp(v_8, params.samplePlane1RectMin, params.samplePlane1RectMax);
v_10 = (vec4(v_13, textureLod(arg_0_plane1_arg_1, v_14, float(0.0f)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_11 = 1.0f;
}
vec3 v_15 = v_10;
vec3 v_16 = vec3(0.0f);
if ((params.doYuvToRgbConversionOnly == 0u)) {
v_16 = tint_GammaCorrection((params.gamutConversionMatrix * tint_GammaCorrection(v_15, params.gammaDecodeParams)), params.gammaEncodeParams);
} else {
v_16 = v_15;
}
return vec4(v_16, v_11);
}
tint_ExternalTextureParams tint_convert_tint_ExternalTextureParams(tint_ExternalTextureParams_std140 tint_input) {
mat3 v_17 = mat3(tint_input.gamutConversionMatrix_col0, tint_input.gamutConversionMatrix_col1, tint_input.gamutConversionMatrix_col2);
mat3x2 v_18 = mat3x2(tint_input.sampleTransform_col0, tint_input.sampleTransform_col1, tint_input.sampleTransform_col2);
return tint_ExternalTextureParams(tint_input.numPlanes, tint_input.doYuvToRgbConversionOnly, tint_input.yuvToRgbConversionMatrix, tint_input.gammaDecodeParams, tint_input.gammaEncodeParams, v_17, v_18, mat3x2(tint_input.loadTransform_col0, tint_input.loadTransform_col1, tint_input.loadTransform_col2), tint_input.samplePlane0RectMin, tint_input.samplePlane0RectMax, tint_input.samplePlane1RectMin, tint_input.samplePlane1RectMax, tint_input.visibleSize, tint_input.plane1CoordFactor);
}
vec4 textureSampleBaseClampToEdge_7c04e6() {
vec2 arg_2 = vec2(1.0f);
tint_ExternalTextureParams v_19 = tint_convert_tint_ExternalTextureParams(v_2.tint_symbol_2);
vec4 res = tint_TextureSampleExternal(v_19, arg_2);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v_1.tint_symbol = textureSampleBaseClampToEdge_7c04e6();
}
#version 310 es
struct tint_GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct tint_ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint tint_pad;
uint tint_pad_1;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
vec3 gamutConversionMatrix_col0;
uint tint_pad_2;
vec3 gamutConversionMatrix_col1;
uint tint_pad_3;
vec3 gamutConversionMatrix_col2;
uint tint_pad_4;
vec2 sampleTransform_col0;
vec2 sampleTransform_col1;
vec2 sampleTransform_col2;
vec2 loadTransform_col0;
vec2 loadTransform_col1;
vec2 loadTransform_col2;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 sampleTransform;
mat3x2 loadTransform;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
layout(binding = 3, std140)
uniform tint_symbol_2_std140_1_ubo {
tint_ExternalTextureParams_std140 tint_symbol_1;
} v_1;
uniform highp sampler2D arg_0_plane0_arg_1;
uniform highp sampler2D arg_0_plane1_arg_1;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_2 = vec3(params.G);
vec3 v_3 = vec3(params.D);
vec3 v_4 = abs(v);
vec3 v_5 = sign(v);
bvec3 v_6 = lessThan(v_4, v_3);
return mix((v_5 * (pow(((params.A * v_4) + params.B), v_2) + params.E)), (v_5 * ((params.C * v_4) + params.F)), v_6);
}
vec4 tint_TextureSampleExternal(tint_ExternalTextureParams params, vec2 coords) {
vec2 v_7 = (params.sampleTransform * vec3(coords, 1.0f));
vec2 v_8 = clamp(v_7, params.samplePlane0RectMin, params.samplePlane0RectMax);
vec3 v_9 = vec3(0.0f);
float v_10 = 0.0f;
if ((params.numPlanes == 1u)) {
vec4 v_11 = textureLod(arg_0_plane0_arg_1, v_8, float(0.0f));
v_9 = v_11.xyz;
v_10 = v_11[3u];
} else {
float v_12 = textureLod(arg_0_plane0_arg_1, v_8, float(0.0f))[0u];
vec2 v_13 = clamp(v_7, params.samplePlane1RectMin, params.samplePlane1RectMax);
v_9 = (vec4(v_12, textureLod(arg_0_plane1_arg_1, v_13, float(0.0f)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_10 = 1.0f;
}
vec3 v_14 = v_9;
vec3 v_15 = vec3(0.0f);
if ((params.doYuvToRgbConversionOnly == 0u)) {
v_15 = tint_GammaCorrection((params.gamutConversionMatrix * tint_GammaCorrection(v_14, params.gammaDecodeParams)), params.gammaEncodeParams);
} else {
v_15 = v_14;
}
return vec4(v_15, v_10);
}
tint_ExternalTextureParams tint_convert_tint_ExternalTextureParams(tint_ExternalTextureParams_std140 tint_input) {
mat3 v_16 = mat3(tint_input.gamutConversionMatrix_col0, tint_input.gamutConversionMatrix_col1, tint_input.gamutConversionMatrix_col2);
mat3x2 v_17 = mat3x2(tint_input.sampleTransform_col0, tint_input.sampleTransform_col1, tint_input.sampleTransform_col2);
return tint_ExternalTextureParams(tint_input.numPlanes, tint_input.doYuvToRgbConversionOnly, tint_input.yuvToRgbConversionMatrix, tint_input.gammaDecodeParams, tint_input.gammaEncodeParams, v_16, v_17, mat3x2(tint_input.loadTransform_col0, tint_input.loadTransform_col1, tint_input.loadTransform_col2), tint_input.samplePlane0RectMin, tint_input.samplePlane0RectMax, tint_input.samplePlane1RectMin, tint_input.samplePlane1RectMax, tint_input.visibleSize, tint_input.plane1CoordFactor);
}
vec4 textureSampleBaseClampToEdge_7c04e6() {
vec2 arg_2 = vec2(1.0f);
tint_ExternalTextureParams v_18 = tint_convert_tint_ExternalTextureParams(v_1.tint_symbol_1);
vec4 res = tint_TextureSampleExternal(v_18, arg_2);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureSampleBaseClampToEdge_7c04e6();
return tint_symbol;
}
void main() {
VertexOutput v_19 = vertex_main_inner();
gl_Position = v_19.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_19.prevent_dce;
gl_PointSize = 1.0f;
}