#version 310 es | |
struct S { | |
ivec3 v; | |
uint tint_pad; | |
}; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
S tint_symbol; | |
} v_1; | |
void f() { | |
v_1.tint_symbol.v = ivec3(1, 2, 3); | |
v_1.tint_symbol.v[0u] = 1; | |
v_1.tint_symbol.v[1u] = 2; | |
v_1.tint_symbol.v[2u] = 3; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} |