commit | 96b72c262c870b5b4c99da31f6d6d4ddfd26732e | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Thu Feb 10 22:17:41 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Feb 10 22:17:41 2022 +0000 |
tree | 97b679e68790821cef2268e020a5d54d721d71c6 | |
parent | 31f60e3a4019c55379b848be2dea31187aa3c7d3 [diff] |
OpenGL: use Tint for GLSL generation. Change-Id: Ibced679fa6568f1eb33707f0157d03505e6f8a1c Bug: dawn:1263 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67540 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.