| enable chromium_experimental_dynamic_binding; | |
| @group(1) @binding(0) var<uniform> index : u32; | |
| @group(0) @binding(0) var sampled_textures : resource_binding; | |
| @fragment fn fs() { | |
| let texture_load = textureLoad(getBinding<texture_3d<f32>>(sampled_textures, index), vec3(0, 0, 0), 0); | |
| } |