commit | 082473e6a8a2178d4ccfe4bbb993683bd3e0172c | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Wed Mar 19 12:55:20 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 19 12:55:20 2025 -0700 |
tree | d3c0949330d7992d460ca390c83744e4fd2d6353 | |
parent | ccf47b81d1ec3c9f7b1155faf143043fcaf0014e [diff] |
D3D11: Avoid ID3D11DeviceContext4 if not available This interface is only available since Win10 Creators Update. Bug: 390441217 Change-Id: Ibfcf54674e8319991806c10e1a1dfa209b15932a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/231196 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.