| #version 310 es |
| |
| |
| struct Inner { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| uint tint_pad_0; |
| vec2 vec2_f32; |
| ivec2 vec2_i32; |
| uvec2 vec2_u32; |
| uint tint_pad_1; |
| uint tint_pad_2; |
| vec3 vec3_f32; |
| uint tint_pad_3; |
| ivec3 vec3_i32; |
| uint tint_pad_4; |
| uvec3 vec3_u32; |
| uint tint_pad_5; |
| vec4 vec4_f32; |
| ivec4 vec4_i32; |
| uvec4 vec4_u32; |
| mat2 mat2x2_f32; |
| mat2x3 mat2x3_f32; |
| mat2x4 mat2x4_f32; |
| mat3x2 mat3x2_f32; |
| uint tint_pad_6; |
| uint tint_pad_7; |
| mat3 mat3x3_f32; |
| mat3x4 mat3x4_f32; |
| mat4x2 mat4x2_f32; |
| mat4x3 mat4x3_f32; |
| mat4 mat4x4_f32; |
| vec3 arr2_vec3_f32[2]; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer S_1_ssbo { |
| Inner arr[]; |
| } sb; |
| void tint_store_and_preserve_padding_3(uint target_indices[1], vec3 value_param[2]) { |
| { |
| uint v = 0u; |
| v = 0u; |
| while(true) { |
| uint v_1 = v; |
| if ((v_1 >= 2u)) { |
| break; |
| } |
| sb.arr[target_indices[0u]].arr2_vec3_f32[v_1] = value_param[v_1]; |
| { |
| v = (v_1 + 1u); |
| } |
| continue; |
| } |
| } |
| } |
| void tint_store_and_preserve_padding_2(uint target_indices[1], mat4x3 value_param) { |
| sb.arr[target_indices[0u]].mat4x3_f32[0u] = value_param[0u]; |
| sb.arr[target_indices[0u]].mat4x3_f32[1u] = value_param[1u]; |
| sb.arr[target_indices[0u]].mat4x3_f32[2u] = value_param[2u]; |
| sb.arr[target_indices[0u]].mat4x3_f32[3u] = value_param[3u]; |
| } |
| void tint_store_and_preserve_padding_1(uint target_indices[1], mat3 value_param) { |
| sb.arr[target_indices[0u]].mat3x3_f32[0u] = value_param[0u]; |
| sb.arr[target_indices[0u]].mat3x3_f32[1u] = value_param[1u]; |
| sb.arr[target_indices[0u]].mat3x3_f32[2u] = value_param[2u]; |
| } |
| void tint_store_and_preserve_padding(uint target_indices[1], mat2x3 value_param) { |
| sb.arr[target_indices[0u]].mat2x3_f32[0u] = value_param[0u]; |
| sb.arr[target_indices[0u]].mat2x3_f32[1u] = value_param[1u]; |
| } |
| void main_inner(uint idx) { |
| uint v_2 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_2].scalar_f32 = 0.0f; |
| uint v_3 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_3].scalar_i32 = 0; |
| uint v_4 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_4].scalar_u32 = 0u; |
| uint v_5 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_5].vec2_f32 = vec2(0.0f); |
| uint v_6 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_6].vec2_i32 = ivec2(0); |
| uint v_7 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_7].vec2_u32 = uvec2(0u); |
| uint v_8 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_8].vec3_f32 = vec3(0.0f); |
| uint v_9 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_9].vec3_i32 = ivec3(0); |
| uint v_10 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_10].vec3_u32 = uvec3(0u); |
| uint v_11 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_11].vec4_f32 = vec4(0.0f); |
| uint v_12 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_12].vec4_i32 = ivec4(0); |
| uint v_13 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_13].vec4_u32 = uvec4(0u); |
| uint v_14 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_14].mat2x2_f32 = mat2(vec2(0.0f), vec2(0.0f)); |
| tint_store_and_preserve_padding(uint[1](min(idx, (uint(sb.arr.length()) - 1u))), mat2x3(vec3(0.0f), vec3(0.0f))); |
| uint v_15 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_15].mat2x4_f32 = mat2x4(vec4(0.0f), vec4(0.0f)); |
| uint v_16 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_16].mat3x2_f32 = mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| tint_store_and_preserve_padding_1(uint[1](min(idx, (uint(sb.arr.length()) - 1u))), mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f))); |
| uint v_17 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_17].mat3x4_f32 = mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| uint v_18 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_18].mat4x2_f32 = mat4x2(vec2(0.0f), vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| tint_store_and_preserve_padding_2(uint[1](min(idx, (uint(sb.arr.length()) - 1u))), mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f))); |
| uint v_19 = min(idx, (uint(sb.arr.length()) - 1u)); |
| sb.arr[v_19].mat4x4_f32 = mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| tint_store_and_preserve_padding_3(uint[1](min(idx, (uint(sb.arr.length()) - 1u))), vec3[2](vec3(0.0f), vec3(0.0f))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| main_inner(gl_LocalInvocationIndex); |
| } |