blob: 7be9c988a5cd04967ca83d81f79858053cbce156 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
struct modf_result_vec2_f32 {
vec2 member_0;
vec2 whole;
};
void modf_2d50da() {
modf_result_vec2_f32 res = modf_result_vec2_f32(vec2(-0.5f), vec2(-1.0f));
}
void main() {
modf_2d50da();
}
//
// compute_main
//
#version 310 es
struct modf_result_vec2_f32 {
vec2 member_0;
vec2 whole;
};
void modf_2d50da() {
modf_result_vec2_f32 res = modf_result_vec2_f32(vec2(-0.5f), vec2(-1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
modf_2d50da();
}
//
// vertex_main
//
#version 310 es
struct modf_result_vec2_f32 {
vec2 member_0;
vec2 whole;
};
struct VertexOutput {
vec4 pos;
};
void modf_2d50da() {
modf_result_vec2_f32 res = modf_result_vec2_f32(vec2(-0.5f), vec2(-1.0f));
}
VertexOutput vertex_main_inner() {
VertexOutput v = VertexOutput(vec4(0.0f));
v.pos = vec4(0.0f);
modf_2d50da();
return v;
}
void main() {
vec4 v_1 = vertex_main_inner().pos;
gl_Position = vec4(v_1.x, -(v_1.y), ((2.0f * v_1.z) - v_1.w), v_1.w);
gl_PointSize = 1.0f;
}