blob: 007fa83e3c110540dbfe6a3d6d0c2740eef27f29 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
int inner;
} v;
int select_c41bd1() {
bvec4 res = bvec4(true);
return mix(0, 1, all(equal(res, bvec4(false))));
}
void main() {
v.inner = select_c41bd1();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
int inner;
} v;
int select_c41bd1() {
bvec4 res = bvec4(true);
return mix(0, 1, all(equal(res, bvec4(false))));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = select_c41bd1();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
int prevent_dce;
};
layout(location = 0) flat out int tint_interstage_location0;
int select_c41bd1() {
bvec4 res = bvec4(true);
return mix(0, 1, all(equal(res, bvec4(false))));
}
VertexOutput vertex_main_inner() {
VertexOutput v = VertexOutput(vec4(0.0f), 0);
v.pos = vec4(0.0f);
v.prevent_dce = select_c41bd1();
return v;
}
void main() {
VertexOutput v_1 = vertex_main_inner();
gl_Position = vec4(v_1.pos.x, -(v_1.pos.y), ((2.0f * v_1.pos.z) - v_1.pos.w), v_1.pos.w);
tint_interstage_location0 = v_1.prevent_dce;
gl_PointSize = 1.0f;
}