blob: c1a26a97786ba7a55c5be34037ab0cd51f9e3e7c [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
uniform highp sampler2DMS f_arg_0;
uvec2 textureDimensions_c2cdd3() {
uvec2 res = uvec2(textureSize(f_arg_0));
return res;
}
void main() {
v.inner = textureDimensions_c2cdd3();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec2 inner;
} v;
uniform highp sampler2DMS arg_0;
uvec2 textureDimensions_c2cdd3() {
uvec2 res = uvec2(textureSize(arg_0));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureDimensions_c2cdd3();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
uvec2 prevent_dce;
};
uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_c2cdd3() {
uvec2 res = uvec2(textureSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v = VertexOutput(vec4(0.0f), uvec2(0u));
v.pos = vec4(0.0f);
v.prevent_dce = textureDimensions_c2cdd3();
return v;
}
void main() {
VertexOutput v_1 = vertex_main_inner();
gl_Position = vec4(v_1.pos.x, -(v_1.pos.y), ((2.0f * v_1.pos.z) - v_1.pos.w), v_1.pos.w);
tint_interstage_location0 = v_1.prevent_dce;
gl_PointSize = 1.0f;
}