blob: 0c17fc938d8071370cf28c01fbc5c0fda9e3a86e [file] [log] [blame]
//
// fragment_main
//
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
uniform highp isamplerCubeArray f_arg_1_arg_2;
ivec4 textureGather_04fa78() {
vec4 v_1 = vec4(vec3(1.0f), float(1u));
ivec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
v.inner = textureGather_04fa78();
}
//
// compute_main
//
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec4 inner;
} v;
uniform highp isamplerCubeArray arg_1_arg_2;
ivec4 textureGather_04fa78() {
vec4 v_1 = vec4(vec3(1.0f), float(1u));
ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureGather_04fa78();
}
//
// vertex_main
//
#version 460
struct VertexOutput {
vec4 pos;
ivec4 prevent_dce;
};
uniform highp isamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_04fa78() {
vec4 v = vec4(vec3(1.0f), float(1u));
ivec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = VertexOutput(vec4(0.0f), ivec4(0));
v_1.pos = vec4(0.0f);
v_1.prevent_dce = textureGather_04fa78();
return v_1;
}
void main() {
VertexOutput v_2 = vertex_main_inner();
gl_Position = vec4(v_2.pos.x, -(v_2.pos.y), ((2.0f * v_2.pos.z) - v_2.pos.w), v_2.pos.w);
tint_interstage_location0 = v_2.prevent_dce;
gl_PointSize = 1.0f;
}