blob: d51ec2672a7aecc35499a183e471837e536ecd66 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_02ef1f() {
uint4 res = arg_0.Load(int3((int(1)).xx, int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_02ef1f());
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_02ef1f() {
uint4 res = arg_0.Load(int3((int(1)).xx, int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_02ef1f());
}